Enhancing mobile game performance with Variable Rate Shading
Variable Rate Shading (VRS) is a desktop-level rendering technique brought to mobile that is set to supercharge the visual fidelity of mobile games. With VRS, developers get full control of what fragment density is going to be used when rendering workloads on screen, allowing them to spend the resources where really matter – allowing for better graphics and longer battery life. Join us in this talk where we will introduce what VRS is, how it works, and most importantly, how it can boost performance and enhance the gaming experience of your players.