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The Arm Mali Graphics Debugger is a tool that helps optimize your graphics applications for mobile platforms. From Unreal Engine 4.15 (UE4.15), you can use the Mali Graphics Debugger with your project by selecting an option in your project settings window. With UE4.15, Epic Games introduced the ability to directly enable profiling on mobile devices from the editor.

During the Unreal Engine livestream webinar, Arm engineers demonstrated how to implement and use the Mali Graphics Debugger with UE4 to debug an Android device. Using a Samsung S7, they were able to show the device and debugger running in real time to optimize the project.