Arm Mali GPU Architecture
Learn about the basic differences between Arm Mali architectures such as Valhall, Bifrost, Midgard and Utgard.
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Adaptive Scalable Texture Compression (ASTC) technology developed by Arm and AMD has been adopted as an official extension to both the OpenGL and OpenGL ES graphics APIs.
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The Arm Frame Buffer Compression (AFBC) protocol addresses the difficulty of creating increasingly more complex designs within the thermal limit of a mobile device.
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