ASTC User Guide
This guide provides information about how you can use Adaptive Scalable Texture Compression (ASTC) to optimize the performance of your apps.
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Lossless compression format
Format preserves original image exactly (bit exact).
Compression ratios comparable to other lossless compression standards. -
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Fully supported by Mali GPUs
Across GPU, Video and Display processors.
Licensable for integration with 3rd party media IP. -
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Reduces energy consumption
Due to significant reduction in bandwidth.
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Area efficient in SoC designs
AFBC can be added at zero area cost in a design.
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Bounded worst-case compression ratios
Random access down to 4x4 block level.
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Support for both YUV and RGB formats
YUV compression ratio of typically 50%
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Development Tools for Graphics and Gaming
A range of development tools to assist in the deployment of graphics applications and content on Mali GPUs.
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Graphics and Gaming Development
A collection of resources for developers targeting graphics and gaming applications on Mali GPUs.
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