Arm Mali technologies have been developed to allow ever-increasing graphics complexity within the thermal limits of mobile devices. These technologies provide significant system-wide bandwidth savings across all formats to ensure that end users can experience the latest in graphics quality on any device.

If you're a developer using a games engine such as Unity or Unreal Engine to develop your software, these resources will provide you with techniques and best practices that you can use to improve the performance of your applications.

Arm also provides a number of graphics development tools of its own, such as the Mali Graphics Debugger and Mali Offline Compiler, to help developers get the best out of their applications.

Developing with Unity for Arm

Unity software is the most popular development software used by developers to create games and applications across multiple platforms.

These resources will provide you with techniques and best practices that you can use to improve the performance of your applications.

Developing with Unreal Engine for Arm

Unreal Engine is a game engine developed by Epic Games. The current release is Unreal Engine 4, designed for a range of mobile applications such as Android, Linux, iOS and virtual reality (including Google Daydream, Samsung Gear VR). With the best support for Vulkan and Metal rendering APIs, Unreal enables you to deliver console quality content on mobile devices.

Developing VR on Arm

Mobile Virtual Reality requires high performance and efficiency from a GPU for the highest quality experience. Arm Mali GPUs are leading the way, powering devices from the mobile phone-based Samsung Gear VR to standalone headsets such as Deepon’s M2 VR.

Developing with Vulkan for Arm

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

  • Vulcan 101 provides a video introduction to the Vulkan API, including the history of the API and how it compares to OpenGL.
  • What is Vulkan? provides a number of introductory resources.
  • Vulkan API Tutorials cover a number of subject areas, including "Vulkan’s key features on Arm Architecture" and "9 tips for Vulkan development".
  • The Mali Vulkan Software Development Kit is a collection of resources to help you build Vulkan applications for a platform with a Mali GPU and an Arm processor.
  • Vulkan Integration in Unity explores some of the benefits of Unity's built-in Vulkan renderer.

Developing with OpenGL ES for Arm

OpenGL for Embedded Systems is the world's most deployed 3D graphics API, providing a cross-platform API for full-function 2D and 3D graphics on embedded systems – including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration using the OpenGL ES shading language.

  • The Android OpenGL ES 3.0 and 3.1 tutorials introduce some of the features of OpenGL ES, explain what they can be used for, and show you how to use them.
  • The OpenGL ES 3.X Developer Programming Guide introduces the key OpenGL ES 3.x API features and extensions, as well as best practices on how to optimize your OpenGL ES 3.x application for the Arm Mali architecture.
  • The Mali OpenGL ES Software Development Kit provides a collection of resources to help you build OpenGL ES 2.0 and OpenGL ES 3.0 applications for Mali based platforms.
  • Arm's graphics development tools help you to develop and analyze your OpenGL ES graphics and compute software.