Mobile, Graphics, and Gaming blog



October 22, 2026
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Reading time 20 minutes
Reducing ray-traced shadow costs for foliage with OMM: Moku results on Arm Mali G2

October 19, 2026
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Reading time 10 minutes
Making Tencent neural image coding practical on mobile with Arm SME2

October 5, 2026
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Reading time 7 minutes
Diagnosing VK_ERROR_DEVICE_LOST on Arm GPUs with VK_EXT_device_fault

September 23, 2026
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Reading time 5 minutes
Introducing Neural Frame Rate Upscaling in Arm Neural Graphics SDK for Game Engines and UE plugins

September 10, 2026
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Reading time 5 minutes
Profile neural graphics workloads with Arm Streamline

August 14, 2026
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Reading time 27 minutes
Finding (and fixing) hidden performance problems in mobile games with Arm Performance Studio

August 5, 2026
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Reading time 16 minutes
First Contact: A mobile architecture for LLM-powered game characters

July 8, 2026
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Reading time 5 minutes
Frame Advisor 2026.3: Bringing clarity to API calls with debug labels

June 16, 2026
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Reading time 20 minutes
Mori to Nanite: Billions of triangles on mobile