Mobile, Graphics, and Gaming blog



March 20, 2026
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Reading time 3 minutes
Frame Advisor 2026.1: A Major Upgrade to Vulkan Capture

March 18, 2026
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Reading time 13 minutes
Mali and Unreal Engine’s Nanite: Enabling the future of mobile graphics

March 10, 2026
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Reading time 6 minutes
New neural technologies set to join the Neural Graphics Development Kit

March 4, 2026
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Reading time 18 minutes
Can mobile phones generate a 3D object at game runtime in Unity? Here is what actually happens.

February 25, 2026
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Reading time 7 minutes
Building an offline medical note summarizer with Gemma 2B and SME2 on Armv9 Android devices

February 18, 2026
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Reading time 13 minutes
Vulkan synchronization on Mali GPUs: Pipeline barriers, hardware behavior, and best practices

January 29, 2026
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Reading time 16 minutes
Accelerating on-device ML inference with ExecuTorch and Arm SME2

December 2, 2025
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Reading time 3 minutes
Halide: A novel programming paradigm for advanced image processing

November 6, 2025
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Reading time 12 minutes
Vulkan subpasses: the good, the bad, and the ugly