Mobile, Graphics, and Gaming blog



August 14, 2026
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Reading time 27 minutes
Finding (and fixing) hidden performance problems in mobile games with Arm Performance Studio

August 5, 2026
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Reading time 16 minutes
First Contact: A mobile architecture for LLM-powered game characters

July 8, 2026
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Reading time 5 minutes
Frame Advisor 2026.3: Bringing clarity to API calls with debug labels

June 16, 2026
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Reading time 20 minutes
Mori to Nanite: Billions of triangles on mobile

June 10, 2026
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Reading time 29 minutes
Lighting at scale: Bringing hundreds of dynamic lights to mobile with Unreal MegaLights

April 22, 2026
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Reading time 6 minutes
Moving Mobile Graphics

March 20, 2026
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Reading time 3 minutes
Frame Advisor 2026.1: A Major Upgrade to Vulkan Capture

March 18, 2026
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Reading time 13 minutes
Mali and Unreal Engine’s Nanite: Enabling the future of mobile graphics

March 10, 2026
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Reading time 6 minutes
New neural technologies set to join the Neural Graphics Development Kit