Mobile, Graphics, and Gaming blog



June 16, 2026
|
Reading time 20 minutes
Mori to Nanite: Billions of triangles on mobile

June 10, 2026
|
Reading time 29 minutes
Lighting at scale: Bringing hundreds of dynamic lights to mobile with Unreal MegaLights

April 22, 2026
|
Reading time 6 minutes
Moving Mobile Graphics

March 20, 2026
|
Reading time 3 minutes
Frame Advisor 2026.1: A Major Upgrade to Vulkan Capture

March 18, 2026
|
Reading time 13 minutes
Mali and Unreal Engine’s Nanite: Enabling the future of mobile graphics

March 10, 2026
|
Reading time 6 minutes
New neural technologies set to join the Neural Graphics Development Kit

March 4, 2026
|
Reading time 18 minutes
Can mobile phones generate a 3D object at game runtime in Unity? Here is what actually happens.

February 25, 2026
|
Reading time 7 minutes
Building an offline medical note summarizer with Gemma 2B and SME2 on Armv9 Android devices

February 18, 2026
|
Reading time 13 minutes
Vulkan synchronization on Mali GPUs: Pipeline barriers, hardware behavior, and best practices