ARM Mali-T628 Overview
The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support with the other products in the Ma...
By Ellie Stone
The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support with the other products in the Mali-T600 Series – including OpenGL ES 1.1, OpenGL ES 2.0 and OpenGL ES 3.0*, OpenCL 1.1 Full Profile and Google Renderscript. Mali-T628 is the GPU of choice for use in the next generation of market-leading devices, optimized to bring breathtaking graphical displays to consumer applications such as 3D graphics, visual computing, augmented reality, procedural texture generation and voice recognition.
Why Mali-T628?
The Mali-T628 delivers high performance graphics, achieved by doubling the number of GPU cores, within each core and improving the compiler and pipeline efficiency.
The ARM Mali-T628 GPU supports multiple Compute APIs, including Khronos® OpenCL Full Profile and Google Renderscript. It provides native hardware support for 64-bit scalar and vector, integer and floating-point data types - fundamental to accelerate complex and computationally intensive algorithms.
The Job Manager within Mali-T600 Series GPUs offloads task management from the CPU to the GPU and enables seamless load balancing acrossactive shader cores. Concurrent delivery of a common set of compatible drivers for all Midgard architecture-based Mali GPUs enables faster time-to-market and minimizes software upgrade costs for future implementations.
Specifications
The Mali-T628 delivers up to 10x the graphics performance of the Mali-400-MP GPU, as well as an increase in GPU Compute performance when compared with the Mali-T604 GPU.
| Features | Value | Description |
|---|---|---|
| Anti-Aliasing |
4xFSAA 16xFSAA |
4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop |
| API Support |
OpenGL® ES 1.1, 2.0, 3.0 OpenCL 1.1 Renderscript™ |
Full support for next-generation and legacy 2D/3D graphics applications |
| Bus Interface | AMBA®4 ACE-LITE |
Compatible with a wide range of bus interconnect and peripheral IP |
| L2 Cache | Configurable 32kB-256kB | 32KB recommended per core |
| Memory System | Virtual Memory | Built-in Memory Management Unit (MMU) to support virtual memory |
| Multi-Core Scaling | 1 to 8 cores | A single IP covering a range of mid to high-end product requirements and price/performance points |
| Adaptive Scalable Texture Compression | Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images | ASTC offers a number of advantages over existing texture compression schemes by improving image quality, reducing memory bandwidth and thus energy use. |
By Ellie Stone
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