HomeCommunityMobile, Graphics, and Gaming blog
August 9, 2013

ARM Mali-T628 Overview

The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support with the other products in the Ma...

By Ellie Stone

Share
Reading time 2 minutes

The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support with the other products in the Mali-T600 Series – including OpenGL ES 1.1, OpenGL ES 2.0 and OpenGL ES 3.0*, OpenCL 1.1 Full Profile and Google Renderscript. Mali-T628 is the GPU of choice for use in the next generation of market-leading devices, optimized to bring breathtaking graphical displays to consumer applications such as 3D graphics, visual computing, augmented reality, procedural texture generation and voice recognition.

Why Mali-T628?

The Mali-T628 delivers high  performance graphics, achieved by doubling the number of GPU cores, within each core and improving the compiler and pipeline efficiency.

The ARM Mali-T628 GPU supports multiple Compute APIs, including Khronos® OpenCL Full Profile and Google Renderscript. It provides native hardware support for 64-bit scalar and vector, integer and floating-point data types - fundamental to accelerate complex and computationally intensive algorithms.

The Job Manager within Mali-T600 Series GPUs offloads task management from the CPU to the GPU and enables seamless load balancing acrossactive shader cores. Concurrent delivery of a common set of compatible drivers for all Midgard architecture-based Mali GPUs enables faster time-to-market and minimizes software upgrade costs for future implementations.

Specifications

The Mali-T628 delivers up to 10x the graphics performance of the Mali-400-MP GPU, as well as an increase in GPU Compute performance when compared with the Mali-T604 GPU.

           

Features Value Description
Anti-Aliasing

4xFSAA

16xFSAA

4x Full Scene Anti-Aliasing (FSAA) with minimal performance drop
API Support

OpenGL® ES 1.1, 2.0, 3.0

OpenCL 1.1

Renderscript™

Full support for next-generation and legacy

2D/3D graphics applications

Bus Interface AMBA®4 ACE-LITE

Compatible with a wide range of bus

interconnect and peripheral IP

L2 Cache Configurable 32kB-256kB 32KB recommended per core
Memory System Virtual Memory Built-in Memory Management Unit (MMU) to support virtual memory
Multi-Core Scaling 1 to 8 cores A single IP covering a range of mid to high-end product requirements and price/performance points
Adaptive Scalable Texture Compression Low dynamic range (LDR) and high dynamic range (HDR). Supports both 2D and 3D images ASTC offers a number of advantages over existing texture
compression schemes by improving image quality, reducing memory
bandwidth and thus energy use.

Log in to like this post
Share

Article text

Re-use is only permitted for informational and non-commercial or personal use only.

placeholder