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Profiling with the Unity profiler

The Unity profiler provides detailed per-frame performance data in a series of charts to help you find the bottlenecks in your game.

If you click in a chart, you see a vertical slice and this selects a single frame. You can read information from this frame in the display panel at the bottom of the screen. If you click on a different chart without modifying the frame selection, the panel shows data from the profiler you have selected.

The following figure shows the Unity profiler:

Figure 3-1 Unity profiler

The Unity profiler provides the following functions:

CPU Usage profiler
The CPU Usage profiler chart shows a breakdown of CPU utilization, highlighting different components, such as rendering, scripts, or physics. If you select a frame on the chart, the panel displays the functions that most contributed to that particular frame, in time taken, number of calls or memory allocations.
Concentrate on the functions that spend more time executing or allocate too much memory.


In a multi-processor system, the values are averaged.
Rendering profiler
The Rendering profiler chart shows the number of draw calls, triangles, and vertices rendered in your scene. Selecting a frame on the chart displays more information about batching, textures, and memory consumption.
Look at the number of draw calls, triangles, and vertices that your scene renders. These are the most important numbers in mobile platforms.
Memory profiler
The Memory profiler chart displays the amount of memory allocated and the amount of resources used by the game, such as meshes or materials. Selecting a frame on the chart displays the memory consumption of your assets, the graphics and audio subsystems, or of profiler data itself.
Memory is limited on mobile platforms, so you must monitor the requirements of your game during its lifetime and check the number of resources in use. Some techniques, if applied incorrectly, can cause a large number of new objects to be created. For example, a texture atlas applied incorrectly can lead to the creation of a large number of new material objects.
The Add Profiler function
Add Profiler is an option on the drop-down menu in the top left corner of the profiler window. It enables you to add more charts to the profiler window, for example, CPU usage, rendering, or memory.
The Profiler.BeginSample() and Profiler.EndSample() methods
The Unity profiler enables you to use the Profiler.BeginSample() and Profiler.EndSample() methods. You can mark a region in your script, attach a custom label to it, and this region appears in the profiler hierarchy as a separate entry. Doing this enables you to obtain information about a specific piece of code without the compute and memory overhead of the Deep Profile option.
void Update() 
The following figure shows a profiled section:

Figure 3-2 Profiled section

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