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About refractions based on local cubemaps

Local cubemaps are an excellent technique for rendering reflections and developers have used static cubemaps to implement both reflections and refractions since they became available.

However, if you use static cubemaps to implement reflections or refractions in a local environment, the results are incorrect if you do not apply a local correction.

In the technique described here a local correction is applied to ensure correct results. This technique is highly optimized. It is especially useful for mobile devices where runtime resources are limited so must be carefully balanced.