Capturing Framebuffer Content
Whilst executing, it is possible to perform an in-depth capture of the output from the graphics system on a draw-by-draw basis. Press the button to take a snapshot of framebuffer content following each draw call in the next full frame of the application. Note that this involves considerable work in composing and transferring data that will slow the application down.
In order to capture subsequent frames you will need to pause the application with the button. Once paused, proceed by pressing the button for each frame that needs capturing.
In the Trace Outline View any regular frame will now have a icon to show that it is a captured frame.
There are some additional limitations on frame capture for Vulkan applications. For more information, see the Vulkan Frame Capture View section.
In addition to capturing the framebuffer content provided by the application, GA has some special capture modes. These capture modes either capture additional content, such as framebuffer attachments, or modify the framebuffer content in some way. These capture modes are outlined below.
To enable a capture mode, toggle the capture mode icon in the GA toolbar, then press the button to trigger the frame capture. Please note that only one capture mode can be enabled at any time.