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Floating-point reciprocal square root step (unpredicated).

Multiply corresponding floating-point elements of the first and second source vectors, subtract the products from 3.0 and divide the results by 2.0 without any intermediate rounding and place the results in the corresponding elements of the destination vector. This instruction is unpredicated.

This instruction can be used to perform a single Newton-Raphson iteration for calculating the reciprocal square root of a vector of floating-point values.



FRSQRTS <Zd>.<T>, <Zn>.<T>, <Zm>.<T>

if !HaveSVE() then UNDEFINED;
if size == '00' then UNDEFINED;
integer esize = 8 << UInt(size);
integer n = UInt(Zn);
integer m = UInt(Zm);
integer d = UInt(Zd);

Assembler Symbols


Is the name of the destination scalable vector register, encoded in the "Zd" field.

<T> Is the size specifier, encoded in size:
size <T>
01 H
10 S
11 D

Is the name of the first source scalable vector register, encoded in the "Zn" field.


Is the name of the second source scalable vector register, encoded in the "Zm" field.


integer elements = VL DIV esize;
bits(VL) operand1 = Z[n];
bits(VL) operand2 = Z[m];
bits(VL) result;

for e = 0 to elements-1
    bits(esize) element1 = Elem[operand1, e, esize];
    bits(esize) element2 = Elem[operand2, e, esize];
    Elem[result, e, esize] = FPRSqrtStepFused(element1, element2);

Z[d] = result;
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