FSUBR (vectors)
Floating-point reversed subtract vectors (predicated).
Reversed subtract active floating-point elements of the first source vector from corresponding floating-point elements of the second source vector and destructively place the results in the corresponding elements of the first source vector. Inactive elements in the destination vector register remain unmodified.
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | size | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 0 | 0 | Pg | Zm | Zdn |
if !HaveSVE() then UNDEFINED; if size == '00' then UNDEFINED; integer esize = 8 << UInt(size); integer g = UInt(Pg); integer dn = UInt(Zdn); integer m = UInt(Zm);
Assembler Symbols
<Zdn> |
Is the name of the first source and destination scalable vector register, encoded in the "Zdn" field. |
<T> |
Is the size specifier,
encoded in
size:
|
<Pg> |
Is the name of the governing scalable predicate register P0-P7, encoded in the "Pg" field. |
<Zm> |
Is the name of the second source scalable vector register, encoded in the "Zm" field. |
Operation
CheckSVEEnabled(); integer elements = VL DIV esize; bits(PL) mask = P[g]; bits(VL) operand1 = Z[dn]; bits(VL) operand2 = Z[m]; bits(VL) result; for e = 0 to elements-1 bits(esize) element1 = Elem[operand1, e, esize]; bits(esize) element2 = Elem[operand2, e, esize]; if ElemP[mask, e, esize] == '1' then Elem[result, e, esize] = FPSub(element2, element1, FPCR); else Elem[result, e, esize] = element1; Z[dn] = result;
Operational information
This instruction might be immediately preceded in program order by a MOVPRFX instruction that conforms to all of the following requirements, otherwise the behavior of either or both instructions is unpredictable:
- The MOVPRFX instruction must specify the same destination register as this instruction.
- The destination register must not refer to architectural register state referenced by any other source operand register of this instruction.
- An unpredicated MOVPRFX instruction.
- A predicated MOVPRFX instruction using the same governing predicate register and source element size as this instruction.