You copied the Doc URL to your clipboard.

BFMLALB (vectors)

BFloat16 floating-point multiply-add long to single-precision (bottom).

This BFloat16 floating-point multiply-add long instruction widens the even-numbered 16-bit BFloat16 elements in the first source vector and the corresponding elements in the second source vector to single-precision format and then destructively multiplies and adds these values without intermediate rounding to the overlapping 32-bit single-precision elements of the addend and destination vector. This instruction is unpredicated.

Unlike the BFloat16 matrix multiplication and dot product instructions, this instruction performs a fused multiply-add that honors all of the FPCR bits that apply to single-precision arithmetic. It can also generate a floating-point exception that causes cumulative exception bits in the FPSR to be set, or a synchronous exception to be taken, depending on the enable bits in the FPCR.

ID_AA64ZFR0_EL1.BF16 indicates whether this instruction is implemented.

313029282726252423222120191817161514131211109876543210
01100100111Zm100000ZnZda

SVE

BFMLALB <Zda>.S, <Zn>.H, <Zm>.H

if !HaveSVE() || !HaveBF16Ext() then UNDEFINED;
integer n = UInt(Zn);
integer m = UInt(Zm);
integer da = UInt(Zda);

Assembler Symbols

<Zda>

Is the name of the third source and destination scalable vector register, encoded in the "Zda" field.

<Zn>

Is the name of the first source scalable vector register, encoded in the "Zn" field.

<Zm>

Is the name of the second source scalable vector register, encoded in the "Zm" field.

Operation

CheckSVEEnabled();
integer elements = VL DIV 32;
bits(VL) operand1 = Z[n];
bits(VL) operand2 = Z[m];
bits(VL) operand3 = Z[da];
bits(VL) result;

for e = 0 to elements-1
    bits(32) element1 = Elem[operand1, 2 * e + 0, 16] : Zeros(16);
    bits(32) element2 = Elem[operand2, 2 * e + 0, 16] : Zeros(16);
    bits(32) element3 = Elem[operand3, e, 32];
    Elem[result, e, 32] = FPMulAdd(element3, element1, element2, FPCR);

Z[da] = result;

Operational information

This instruction might be immediately preceded in program order by a MOVPRFX instruction. The MOVPRFX instruction must conform to all of the following requirements, otherwise the behavior of the MOVPRFX and this instruction is unpredictable:

  • The MOVPRFX instruction must be unpredicated.
  • The MOVPRFX instruction must specify the same destination register as this instruction.
  • The destination register must not refer to architectural register state referenced by any other source operand register of this instruction.