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BDEP

Scatter lower bits into positions selected by bitmask.

This optional instruction scatters the lowest-numbered contiguous bits within each element of the first source vector to the bit positions indicated by non-zero bits in the corresponding mask element of the second source vector, preserving their order, and set the bits corresponding to a zero mask bit to zero. This instruction is unpredicated.

313029282726252423222120191817161514131211109876543210
01000101size0Zm101101ZnZd

SVE2

BDEP <Zd>.<T>, <Zn>.<T>, <Zm>.<T>

if !HaveSVE2BitPerm() then UNDEFINED;
integer esize = 8 << UInt(size);
integer n = UInt(Zn);
integer m = UInt(Zm);
integer d = UInt(Zd);

Assembler Symbols

<Zd>

Is the name of the destination scalable vector register, encoded in the "Zd" field.

<T> Is the size specifier, encoded in size:
size <T>
00 B
01 H
10 S
11 D
<Zn>

Is the name of the first source scalable vector register, encoded in the "Zn" field.

<Zm>

Is the name of the second source scalable vector register, encoded in the "Zm" field.

Operation

CheckSVEEnabled();
integer elements = VL DIV esize;
bits(VL) data = Z[n];
bits(VL) mask = Z[m];
bits(VL) result;

for e = 0 to elements - 1
    Elem[result, e, esize] = BitDeposit(Elem[data, e, esize], Elem[mask, e, esize]);

Z[d] = result;