BFloat16 floating-point matrix multiply-accumulate into 2x2 matrix. This instruction multiplies the 2x4 matrix of BF16 values held in the first 128-bit source vector by the 4x2 BF16 matrix in the second 128-bit source vector. The resulting 2x2 single-precision matrix product is then added destructively to the 2x2 single-precision matrix in the 128-bit destination vector. This is equivalent to performing a 4-way dot product per destination element. The instruction ignores the FPCR and does not update the FPSR exception status.
Arm expects that the BFMMLA instruction will deliver a peak BF16 multiply throughput that is at least as high as can be achieved using two BFDOT instructions, with a goal that it should have significantly higher throughput.
if !HaveBF16Ext() then UNDEFINED; integer n = UInt(Rn); integer m = UInt(Rm); integer d = UInt(Rd);
Is the name of the SIMD&FP third source and destination register, encoded in the "Rd" field.
Is the name of the first SIMD&FP source register, encoded in the "Rn" field.
Is the name of the second SIMD&FP source register, encoded in the "Rm" field.