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Benefits of reducing debug information in objects and libraries

It is often useful to reduce the amount of debug information in objects and libraries. Reducing the level of debug information:

  • Reduces the size of objects and libraries, thereby reducing the amount of disk space needed to store them.

  • Speeds up link time. In the compilation cycle, most of the link time is consumed by reading in all the debug sections and eliminating the duplicates.

  • Minimizes the size of the final image. This facilitates the fast loading and processing of debug symbols by a debugger.

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