Methods of reducing debug information in objects and libraries
There are a number of ways to reduce the amount of debug information being generated per source file.
For example, you can:
Avoid conditional use of
#definein header files. This might make it more difficult for the linker to eliminate duplicate information.
Modify your C or C++ source files so that header files are
#included in the same order.
Partition header information into smaller blocks. That is, use a larger number of smaller header files rather than a smaller number of larger header files. This helps the linker to eliminate more of the common blocks.
Only include a header file in a C or C++ source file if it is really required.
Guard against the multiple inclusion of header files. Place multiple-inclusion guards inside the header file, rather than around the
#includestatement. For example, if you have a header file foo.h, add:
#ifndef foo_h #define foo_h ... // rest of header file as before ... #endif /* foo_h */
You can use the compiler option
--remarksto warn about unguarded header files.
Compile your code with the
--no_debug_macroscommand-line option to discard preprocessor macro definitions from debug tables.
Consider using (or not using)
--remove_unneeded_entitiescan help to reduce the amount of debug information generated per file, it has the disadvantage of reducing the number of debug sections that are common to many files. This reduces the number of common debug sections that the linker is able to remove at final link time, and can result in a final debug image that is larger than necessary. For this reason, use
--remove_unneeded_entitiesonly when necessary.