Register usage in subroutine calls
You use branch instructions to call and return from subroutines. The Procedure Call Standard for the ARM Architecture defines how to use registers in subroutine calls.
A subroutine is a block of code that performs a task based on some arguments and optionally returns a result. By convention, you use registers R0 to R3 to pass arguments to subroutines, and R0 to pass a result back to the callers. A subroutine that requires more than four inputs uses the stack for the additional inputs.
To call subroutines, use a branch and link instruction. The syntax is:
the label on the first instruction of the subroutine.
can also be a
- Places the return address in the link register.
- Sets the PC to the address of the subroutine.
After the subroutine code has executed you can use a
BX LR instruction to
The following example shows a subroutine,
doadd, that adds the values of
two arguments and returns a result in
AREA subrout, CODE, READONLY ; Name this block of code ENTRY ; Mark first instruction to execute start MOV r0, #10 ; Set up parameters MOV r1, #3 BL doadd ; Call subroutine stop MOV r0, #0x18 ; angel_SWIreason_ReportException LDR r1, =0x20026 ; ADP_Stopped_ApplicationExit SVC #0x123456 ; ARM semihosting (formerly SWI) doadd ADD r0, r0, r1 ; Subroutine code BX lr ; Return from subroutine END ; Mark end of file