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Selecting veneer input sections in scatter-loading descriptions

Veneers allow switching between ARM and Thumb code or allow a longer program jump than can be specified in a single instruction. You can place veneers at a specific location by including the linker-generated symbol Veneer$$Code in a scatter file. At most, one execution region in the scatter file can have the *(Veneer$$Code) section selector.

If it is safe to do so, the linker places veneer input sections into the region identified by the *(Veneer$$Code) section selector. It might not be possible for a veneer input section to be assigned to the region because of address range problems or execution region size limitations. If the veneer cannot be added to the specified region, it is added to the execution region containing the relocated input section that generated the veneer.


Instances of *(IWV$$Code) in scatter files from earlier versions of ARM tools are automatically translated into *(Veneer$$Code). Use *(Veneer$$Code) in new descriptions.

*(Veneer$$Code) is ignored when the amount of code in an execution region exceeds 4Mb of 16-bit encoded Thumb code, 16Mb of 32-bit encoded Thumb code, and 32Mb of ARM code.

See also