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Timeline view charts specific to ARM® Mali™-based targets

If you have a Mali-based target, and have followed the steps to build a version of gator compatible with it, the Timeline view provides GPU charts unique to Mali-based targets.

Figure 6-27 Charts in the Timeline view specific to Mali-based targets

Charts in the Timeline view specific to Mali-based targets

If you have built gator.ko to support Mali technology and have run a capture session on either a Mali-400 or Mali-450 based target, the following charts are added to the default set of Timeline view charts:

GPU Vertex chart
Streamline reports whether the status of the Mali vertex processor is idle or active. The load on the vertex processor is proportional to the number of vertices and the complexity of the shader used to transform their coordinates.
GPU Fragment chart
Streamline reports whether the status of the Mali fragment processor is idle or active. The load on the fragment processor is proportional to the number of pixels to be rendered and the complexity of the shader used to determine the final pixel color. Pixels rendered include on and off screen pixels and the additional pixels required for super sampling.

If you have built gator.ko to support Mali technology and have run a capture session on a Mali-T6xx based target, Streamline includes the following MaliT-6xx-specific chart types:

GPU Job Slot 0
Streamline reports whether Job Slot 0 is occupied or idle. Job Slot 0 activity generally corresponds to fragment shader work, though this is not exclusively the case.
GPU Job Slot 1
Reports whether Job Slot 1 is occupied or idle. Job Slot 1 activity generally, corresponds to vertex shader work, though this is not exclusively the case.
GPU Job Slot 2
Reports whether Job Slot 2 is occupied or idle. Job Slot 2 activity generally corresponds to GPU compute work.

Note

Refer to the Mali documentation for more details on the GPU Job Slots.
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