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If you are using floating licenses, this option makes up to 10 attempts to obtain a license when you invoke armcc.


A typical build process, such as an overnight build, might contain many thousands of ARM compilation tool invocations. Each tool invocation involves network communication between the client (build) machine and the license server. However, if a temporary network glitch occurs when the build machine is attempting to obtain a license from the license server, the tool might fail to obtain a license. Therefore, you can use --licretry to attempt to overcome problems of this nature.

It is recommended that you place this option in the ARMCCnn_CCOPT environment variable. In this way, you do not have to modify your build files.


Use this option only after you have ruled out any other problems with the network or the license server setup.

See also

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