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Table look up

uint8x8_t vtbl1_u8(uint8x8_t a, uint8x8_t b);   // VTBL.8 d0, {d0}, d0            
int8x8_t  vtbl1_s8(int8x8_t a, int8x8_t b);     // VTBL.8 d0, {d0}, d0
poly8x8_t vtbl1_p8(poly8x8_t a, uint8x8_t b);   // VTBL.8 d0, {d0}, d0            
uint8x8_t vtbl2_u8(uint8x8x2_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1}, d0        
int8x8_t  vtbl2_s8(int8x8x2_t a, int8x8_t b);   // VTBL.8 d0, {d0, d1}, d0 
poly8x8_t vtbl2_p8(poly8x8x2_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1}, d0       
uint8x8_t vtbl3_u8(uint8x8x3_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1, d2}, d0    
int8x8_t  vtbl3_s8(int8x8x3_t a, int8x8_t b);   // VTBL.8 d0, {d0, d1, d2}, d0
poly8x8_t vtbl3_p8(poly8x8x3_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1, d2}, d0    
uint8x8_t vtbl4_u8(uint8x8x4_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1, d2, d3}, d0
int8x8_t  vtbl4_s8(int8x8x4_t a, int8x8_t b);   // VTBL.8 d0, {d0, d1, d2, d3}, d0
poly8x8_t vtbl4_p8(poly8x8x4_t a, uint8x8_t b); // VTBL.8 d0, {d0, d1, d2, d3}, d0
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