This section describes how to use the Shader Development Studio to create a new shader effect.
A shader effect is a collection of vertex and fragment shaders that make up a single shader program that can be rendered on a target. A project can have multiple shader effects, each of these can share shader source files. The shader effects are contained in and managed by a Shader Configuration File. A project can only have one shader configuration file, that must exist at the root level of the project.