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4.3.3. Matrix and Vector Editor

You can use the Matrix and Vector editor to edit shader attribute and uniform values in the Shader Attributes view and Shader Uniforms view. The editor presents a table that can be used to edit the values of vector and matrix OpenGL ES 2.0 types. The drop-down list at the top of the editor enables loading of pre-defined values. The exact functionality available in the editor is dependent on the context it is used in.


Import values from a Comma Separated Value file.


Export the current values to a Comma Separated Value file.

For more information about the Matrix and Vector Editor, see Rendering the shader effect.


You can copy and paste attributes and uniforms values.

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