You can use the Matrix and Vector editor to edit shader attribute and uniform values in the Shader Attributes view and Shader Uniforms view. The editor presents a table that can be used to edit the values of vector and matrix OpenGL ES 2.0 types. The drop-down list at the top of the editor enables loading of pre-defined values. The exact functionality available in the editor is dependent on the context it is used in.
Import values from a Comma Separated Value file.
Export the current values to a Comma Separated Value file.
For more information about the Matrix and Vector Editor, see Rendering the shader effect.
You can copy and paste attributes and uniforms values.