The Sampler editor is used to edit settings for OpenGL ES
2.0 sampler types (
Select the texture to be used for the sampler.
- Use Built-in
If checked, use one of the built-in textures for this sampler. Select a texture from the drop down list. If unchecked, use the Browse… button to select a texture from the project.
The Sampler editor also specifies how OpenGLES filters and wraps the texture.