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4.3.4. Sampler Editor

The Sampler editor is used to edit settings for OpenGL ES 2.0 sampler types (sampler2D, samplerCube).


Select the texture to be used for the sampler.

Use Built-in

If checked, use one of the built-in textures for this sampler. Select a texture from the drop down list. If unchecked, use the Browse… button to select a texture from the project.

The Sampler editor also specifies how OpenGLES filters and wraps the texture.

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