The Mali GPU Shader Development Studio is an Eclipse plug-in that extends the functionality of the Eclipse platform to enable editing of OpenGL ES 2.0 shaders. It can be used to develop shaders from scratch, or to work on existing shaders.
You can preview shaders as they are being developed by rendering them on remote OpenGL ES 2.0 hardware or on remote or local emulations.
The OpenGL ES Shading Language (ESSL) is used to develop shaders. For more information, see the OpenGL ES Shading Language Specification.