You copied the Doc URL to your clipboard.

11.3. Use normal maps to simulate fine geometry

You can use normal maps to simulate fine geometry. This gives the impression that a shape is more complex than it actually is. Using this technique enables you to make objects look better and reduce vertex processing computations.

Figure 11.3 and Figure 11.4 show normal maps used in scenes. The highlights are produced with specular maps.

Figure 11.3. Floor with normal map

Floor with normal map

Figure 11.4. Ceiling with normal map

Ceiling with normal map

Was this page helpful? Yes No