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Changes between version 4.2.0 and 4.3.0

The following summarizes the changes made in this issue.

Issue Summary
MGD-2542 Add documentation for using MGD with Unreal Engine
MGD-2435 Add support for tracing Vulkan on Linux
MGD-2364 Vulkan Capture should support multiple sub passes
MGD-2362 Vulkan Capture should support transient attachments
MGD-2361 Vulkan Capture should capture depth/stencil formats
MGD-2252 OpenGL ES 2.0 Full-Trace Replay on Android
MGD-2543 Fixed: Incorrect sending of VkPipelineViewportStateCreateInfo could cause a segfault
MGD-2541 Fixed: Sending VkWriteDescriptorSet crashes the interceptor
MGD-2534 Fixed: ASTC images using non-zero buffer row length are not displayed in ProtoStar
MGD-2525 Fixed: Inconsistent active/inactive status of the depth attachment
MGD-2522 Fixed: Image/texture opening/exporting is available even when image content not available
MGD-2510 Fixed: Saving an overridden shader source code with wrong syntax triggers an exception
MGD-2504 Fixed: OpenGL ES only commands are enabled even in Vulkan or OpenCL traces
MGD-2498 Fixed: MGD disconnects when tracing ProtoStar
MGD-2496 Fixed: When editing a bookmark in the bookmarks view losing focus doesn't save it
MGD-2366 Fixed: MGD does not work with conformant Vulkan driver
MGD-2537 Fixed: OpenGL ES shader map framebuffer capture fails with some ESSL versions
MGD-2532 Fixed: Closing a trace while generating a Render Pass Dependency report throws exceptions
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