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Textures View

Attention: This view is only available in the OpenGL ES + EGL perspective by default.

This shows an alternative tabular view of all currently loaded textures and includes information on their size and format. Use this to visualize the images that you have loaded into the system.

Loading textures is done using an external program: note that for larger traces the application can take a short time to convert and display all textures. The following texture formats are currently supported:
  • GL_COMPRESSED_RGBA8_ETC2_EAC

  • GL_COMPRESSED_RGB8_ETC2

  • GL_ETC1_RGB8_OES

  • GL_LUMINANCE

  • GL_ALPHA

  • GL_RGBA4

  • GL_RGBA with type GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT_4_4_4_4

  • GL_RGB with type GL_UNSIGNED_BYTE

  • GL_COMPRESSED_RGBA_ASTC_*_KHR

  • GL_COMPRESSED_SRGB8_ALPHA_ASTC_*_KHR

In certain situations you might want to view the textures with different alpha options. The following alpha modes are available:
  • Use Alpha does normal alpha blending using the alpha values in the texture.
  • Ignore Alpha ignores the alpha values in the texture and sets the alpha value for each pixel to it's maximum (i.e. fully opaque).
  • Visualize Alpha ignores the color information in the texture and shows the alpha values for each pixel. The alpha values are shown in a range from black (minimum alpha/fully transparent) to white (maximum alpha/fully opaque).