Unreal Engine Demos

See a selection of UE demos running on Arm Mali architecture, these demos have been created by Arm and our partners

Integration of Arm Tool’s into UE4 | Twitch broadcast

The Arm Mali Graphics Debugger is a tool that helps you optimize your graphics applications for mobile platforms. From UE4.15 onwards, using the Mali Graphics Debugger with your project is as easy as selecting an option in your project settings window. With Unreal Engine 4.15, Epic Games introduced the ability to directly enable profiling on mobile devices from the editor.

During the Unreal Engine livestream, Arm’s engineers demonstrated exactly how to implement and use the Mali Graphics Debugger with UE4 to debug an Android device. Using a Samsung S7, they were able to show the device and debugger running in real time to optimize the project.

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CircuitVR - Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

Circuit VR showcases the latest mobile VR tech features implemented using UE4: multiview rendering, multisampling anti-aliasing x4 / x8, ASTC compression format and foveated rendering. 

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Moon Temple: Epic Games Unreal Engine 4 64-bit demo

See how advanced Arm CPU and GPU features can improve game performance and battery life. The industry standard Adaptive Scalable Texture Compression (ASTC) implemented in Arm’s Mali GPU decreases texture memory size and bandwidth use. Shader Pixel Local Storage (PLS), also implemented in Mali, reduces memory accesses between shader passes. Armv8-A CPU provides performance gains through architecture improvements including doubling the number of registers available.

This demo is created in the Unreal Engine 4 running on a Mali-T760 MP8 platform.

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Other Demos

View our other demos, made in house and with partners

Demos