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Arm Tools for Unreal Engine

The Arm Mali Graphics Debugger is a tool that helps you optimize your graphics applications for mobile platforms. From UE4.15 onwards, using the Mali Graphics Debugger with your project is as easy as selecting an option in your project settings window. With Unreal Engine 4.15, Epic Games introduced the ability to directly enable profiling on mobile devices from the editor. 

Mali Graphics Debugger

OpenGL ES 1.x, 2.x, 3.x, Vulkan and OpenCL 1.1 API Trace and Debug Tool

The Mali Graphics Debugger allows developers to trace OpenGL ES, Vulkan and OpenCL API calls in their application and understand frame-by-frame the effect on the application to help identify possible issues.

Android and Linux Arm based target platforms are currently supported and everything to get up and running within a matter of moments is provided in the installer package.