Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day.

Umbra’s technology runs on any modern CPU and does not depend on any specific hardware or external software. Computers, mobile devices and gaming consoles are all supported. Major game engines such as Unity and Unreal support Umbra, but it can be used just as easily with custom engines too. It’s not just for gaming, you can use Umbra on any device you need, for any purpose.

Umbra was founded in 2006, with headquarters located in Helsinki, Finland and employees across the world.

Any 3D Content, Any Device

Umbra's talk at GDC

Umbra and Arm

Umbra have optimized their apps for Arm mobile and partners with Arm at events such as GDC (Game Developers Conference). The video of the Google maps Boston data was shown in collaboration with Arm on a Samsung Galaxy GearVR powered by the Arm Cortex CPU and Arm Mali GPU.

View demos

Further information

Visit Umbra’s website

How it works
See how Umbra’s technology helps developers

Umbra Blog
Articles of interest from the Umbra team