Arm Mali GPUs demonstrate the features of OpenGL® ES 3.1. One significant new addition is the compute shaders feature which will bring increased performance and power efficiency to the OpenGL ES API. See it demonstrated with a flag physics demo.
Get started with compute shaders
Learn more about compute shaders in this introductory blog.
A summary of OpenGL ES 3.1 demos and samples
See other demos in this summary write up on the Connected Community.
Here comes OpenGL ES 3.1
Check out this write up which introduces OpenGL ES 3.1 features including compute shaders.