See how advanced Arm CPU and GPU features can improve game performance and battery life. The industry standard Adaptive Scalable Texture Compression (ASTC) implemented in Arm’s Mali GPU decreases texture memory size and bandwidth use. Shader Pixel Local Storage (PLS), also implemented in Mali, reduces memory accesses between shader passes. Armv8-A CPU provides performance gains through architecture improvements including doubling the number of registers available.
This demo is created in the Unreal Engine 4 running on a Mali-T760 MP8 platform.
Epic's partner page
See more resources and news from collaborations between Arm and Epic.
Arm collaboration with popular game engine providers
A blog detailing Arm's involvement to optimize Game Engines such as the Unreal engine