Occlusion Culling

What is occlusion culling?

Occlusion culling is a technique for removing objects from a 3d scene based on their visibility to the camera and position in relation to other objects. It is an effective method of reducing the amount of objects rendered in a scene to improve graphics performance. Occlusion culling is implemented in most popular graphics engines and is an ideal technique for mobile devices. See our demo to find out more:

Occlusion Culling with Compute Shaders demo