Vulkan vs OpenGL ES

The video shows a comparison of Vulkan and OpenGL ES running on Arm. Read our Arm Community blog post for more details.

The Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API.

Visit our Vulkan hub for more Arm news and resources