Arm Tools overviews

Arm Mali developer resources

Jon Kirkham, Senior Software Engineer, Arm

An overview of all the Arm Mali tools available for graphics developers.

Optimization and Debug Tools with PlayCanvas

Jonathan Kirkham, Senior Software Engineer, Arm
Will Eastcott, CEO, PlayCanvas

An introduction to our range of tools that can be used to analyze and optimize games and game engines, with examples from Arm partner, PlayCanvas.  In this example DS-5 Streamline and Mali Graphics Debugger will be used to examine a WebGL demo running on an Android-based device.

Optimizing your game for energy efficiency

Ronan Synnott, Senior Field Applications Engineer, Arm

In a recent consumer survey, improved battery life topped the list of the most desired smartphone features, a fact that gets highlighted year on year as CPU, GPU, screen density and resolution improve at a rate that battery technology cannot keep up with.

To combat this ever increasing delta, efficiently written apps can get the most out of the battery. With Streamline, Arm has a tool to help you determine which parts of your code are draining the system the most. An overview of the use and capabilities of Streamline.

Arm Tools in-depth

Arm DS-5 Streamline: Performance analysis and optimization

Lorenzo dal Col, Senior software Engineer, Arm

This presentation introduces DS-5 Streamline, one of Arm’s key developer tools, and explains how you can use it to recognize if your application is CPU bound, vertex bound or fragment bound.

Analysing Performance of Mobile Games

Stephen Barton, Software Engineer, Arm

The benefits of the Arm Streamline Performance Analyzer.

Profiling and debugging games on mobile platforms

Lorenzo Dal Col, Senior Software Engineer, Arm

Deliver a far more visually appealing experience to end users by utilizing API analysis to debug OpenGL® ES 3.0 graphics, optimize performance and improve the user’s understanding of the graphics pipeline.

Mali Graphics Debugger live demo

Lorenzo dal Col, Senior Software Engineer, Arm

A live demonstration of how to get the most out of the Mali Graphics Debugger tool.