Inside VR on mobile
Sam Martin, Graphics Architect, ARM
Optimized Rendering Techniques for Mobile VR
Roberto Lopez Mendez, Senior Software Engineer, ARM
Virtual Reality rendering pushes the hardware to the limits and rendering shadows and reflections in VR is challenging. The talk presents highly optimized rendering techniques for shadows and reflections in mobile VR and considers the importance of rendering stereo reflections in VR.
Developing VR Games for Mobile Platforms
Sam Martin,Graphics Architect, ARM
A look at how VR on a mobile device is achieved, what you can do to improve your VR experience, and what we might expect to see in the future.
Implementing Stereo Reflections in VR
Roberto Lopez Mendez, Senior Engineer, ARM
Achieving High Quality Mobile VR Games
Roberto Lopez Mendez, Senior Engineer, ARM; Carl Calleweart, Americas Director & Global Leader of Evangelism, Unity; Patrick O’Luanaigh | CEO, nDreams
How high-quality VR graphics can be achieved on mobile devices by using Unity’s native VR support. Identify many of the challenges surrounding developing for mobile platforms and how best to overcome them.
Featuring a case study from nDreams showcasing the issues they faced when developing Unity-based mobile VR titles including their top rated “Perfect Beach” experience on Samsung Gear VR. It also outlines how they identified the causes of their issues and addressed them.
Finally, there is a look at what we might expect to see in the future of Mobile VR.
The ‘why’ behind the dos and don’ts of mobile VR
Patrick O’Luanaigh and Richard Fabian, nDreams
nDreams: Developing for Mobile VR
Patrick O’Luanaigh, nDreams
Arbitrary amount of 3D data on Gear VR
Vinh Truong, Umbra
The evolution of Vendetta Online for Mobile VR
John Bergman, Guild Software
Deepoon VR SDK Dreams to reality
Leon Zhang, CSO, DeePoon