What Is Vulkan?

Vulkan® is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. Find out more at www.khronos.org/vulkan.

PerfDoc

PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document.

PerfDoc on GitHub

Vulkan vs OpenGL ES on Arm

A comparison of Vulkan and OpenGL ES running on Arm.

The Vulkan API supports multithreading, which is particularly important for mobile platforms. Multithreading enables the system to balance the workload across multiple CPUs, allowing for lower voltage and frequency. The results give considerable energy savings compared to OpenGL ES API.

Read the blog for more details

Debug your Vulkan application

Mali Graphics Debugger now provides a full trace of all of the Vulkan api – see which Vulkan calls your application makes and in what order.

Mali Graphics Debugger

Arm Mali Vulkan SDK

A collection of resources to help you build Vulkan applications for a platform with a Mali GPU and an Arm processor. Start developing with Vulkan today!

Vulkan SDK

Get started with Vulkan tutorials

From Vulkan 101 to porting your game or even an engine to Vulkan. Arm has a lot of tutorials and blogs to get you progressing with Vulkan.

Vulkan Tutorials

Vulkan demo from Arm

 

Arm’s Vulkan Demo running on a Mali GPU.
See how it was created by reading our blog.

Arm explains the benefits for developers

 

Jem Davies, VP of Technology, Arm, discusses the benefits of the Vulkan api for developers.