Vulkan demo running on Arm Mali GPU

A demo to show Arm’s implementation of Vulkan, the new graphics API from Khronos, running on a Mali GPU.
Read our Arm Connected Community blog post to see how we did it.

 Demo features:

  • Multi-threaded Vulkan rendering
  • Multi-pass (Native PLS from OpenGL ES)
  • Cascaded shadow maps
  • Vulkan Compute Shaders:
  • Full Fourier Transform-based ocean simulation
  • Dynamic reflection probes generated with importance sampling
  • HDR post-processing with bloom and adaptive luminance
  • ASTC HDR