Accelerating 2D Applications
This guide describes how to improve a device’s battery life by reducing device energy use, increasing application performance, and preventing thermal throttling by using specific aspects of 3D rendering to accelerate performance in 2D applications.
Arm Guide for Unity Developers - Optimization opportunities in Unity
This guide introduces ways that you can optimize your Unity programs, especially their GPU usage.
Arm® Accuracy Super Resolution™ for Unreal Engine Tutorial
This document is for software developers who want to use Arm ASR in Unreal Engine.
Arm® Accuracy Super Resolution™ for Generic Library Tutorial
This document is for software developers who want to use Arm ASR using a generic library implementation.
Ray Tracing: delivering immersive gaming experiences on Arm GPUs
This talk introduces Ray Tracing on Arm GPUs, showcasing its real-time rendering capabilities on mobile devices using Vulkan on Android, with in-house examples of soft shadows, reflections, ambient occlusion, and light refraction, alongside best practices, performance insights, and optimization guidelines for developers.
Arm GPU Software Developer Errata Notice for Application Developers
This document describes errata categorized by level of severity. Each description includes: The current status of the erratum; where the implementation deviates from the specification and the conditions required for erroneous behavior to occur; the implications of the erratum with respect to typical applications; and the application and limitations of a workaround where possible.
Get started with Performance Advisor Tutorial
This tutorial describes how to generate a performance summary with Performance Advisor.
Get started with Streamline Tutorial
This document describes how to use Arm Streamline to capture, analyze, and display performance measurements from your target device.
Get started with Mali Offline Compiler
This guide introduces how to use Mali Offline Compiler to analyze the performance of shader programs. .
Developing games with Vulkan in Unity Guide
This guide shows how to use Vulkan to help with the performance of your own game, and how to change the API that your game uses.
Popular Community Posts
Getting started with Android Dynamic Performance Framework (ADPF) in Unreal Engine
The Graphics & Multimedia Community is a place where members are free to ask each other questions, collaborate on projects and discuss the latest Mali tools, drivers and development platforms.
Introducing Arm Accuracy Super Resolution
The Graphics & Multimedia Community is a place where members are free to ask each other questions, collaborate on projects and discuss the latest Mali tools, drivers and development platforms.