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GuideVideo TutorialSoftware Developer Errata NoticeDeveloper GuideGetting Started GuideTutorial
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Graphics ProcessorsOpen Source ProjectsProfilers
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VulkanOpenGL ESGame enginesOpen Source SoftwareMobileApplication softwareUnityUnreal engine

Content Type
GuideVideo TutorialSoftware Developer Errata NoticeDeveloper GuideGetting Started GuideTutorial
Product Type
Graphics ProcessorsOpen Source ProjectsProfilers
Themes
VulkanOpenGL ESGame enginesOpen Source SoftwareMobileApplication softwareUnityUnreal engine
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Vulkan

Accelerating 2D Applications

This guide describes how to improve a device’s battery life by reducing device energy use, increasing application performance, and preventing thermal throttling by using specific aspects of 3D rendering to accelerate performance in 2D applications.

Guide
October 5, 2021
Unity

Arm Guide for Unity Developers - Optimization opportunities in Unity

This guide introduces ways that you can optimize your Unity programs, especially their GPU usage.

Guide
January 12, 2021
Application software

Arm® Accuracy Super Resolution™ for Unreal Engine Tutorial

This document is for software developers who want to use Arm ASR in Unreal Engine.

Tutorial
Last Thursday
Game engines

Arm® Accuracy Super Resolution™ for Generic Library Tutorial

This document is for software developers who want to use Arm ASR using a generic library implementation.

Tutorial
Last Thursday
Vulkan

Ray Tracing: delivering immersive gaming experiences on Arm GPUs

This talk introduces Ray Tracing on Arm GPUs, showcasing its real-time rendering capabilities on mobile devices using Vulkan on Android, with in-house examples of soft shadows, reflections, ambient occlusion, and light refraction, alongside best practices, performance insights, and optimization guidelines for developers.

Video Tutorial
March 20, 2025
OpenGL ES

Arm GPU Software Developer Errata Notice for Application Developers

This document describes errata categorized by level of severity. Each description includes: The current status of the erratum; where the implementation deviates from the specification and the conditions required for erroneous behavior to occur; the implications of the erratum with respect to typical applications; and the application and limitations of a workaround where possible.

Software Developer Errata Notice
March 6, 2025
Performance

Get started with Performance Advisor Tutorial

This tutorial describes how to generate a performance summary with Performance Advisor.

Getting Started Guide
September 5, 2024
Performance

Get started with Streamline Tutorial

This document describes how to use Arm Streamline to capture, analyze, and display performance measurements from your target device.

Getting Started Guide
February 23, 2024
OpenGL ES

Get started with Mali Offline Compiler

This guide introduces how to use Mali Offline Compiler to analyze the performance of shader programs. .

Getting Started Guide
May 31, 2022
Vulkan

Developing games with Vulkan in Unity Guide

This guide shows how to use Vulkan to help with the performance of your own game, and how to change the API that your game uses.

Developer Guide
December 12, 2020

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Introducing Arm Accuracy Super Resolution

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