A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Integrated and Optimized for Efficiency

Arm Mali multimedia IP offers high performing, energy efficient media processing across a large and growing number of mobile and consumer devices, including entry-level mass market smartphones, visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs and wearables.

A system-level approach to media IP enables power savings through system-wide adoption of bandwidth saving technologies such as Arm Frame Buffer Compression (AFBC). Other advanced technologies proven in prior Mali GPUs such as Adaptive Scalable Texture Compression (ASTC), Transaction Elimination and Smart Composition are now utilized across all Mali media IP blocks for even greater energy savings. 

Below are the Arm Mali multimedia IP, including GPUs, display, and video.

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Community Forums

Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier.
  • OpenGL ES
  • Compilation error
  • Compute Shaders
1 votes 724 views 2 replies Latest 4 days ago by Andrey Geets Answer this
Not answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 600 views 0 replies Started 4 days ago by Hxxfff Answer this
Suggested answer Mali driver crashes 0 votes 951 views 2 replies Latest 6 days ago by shiva_k Answer this
Suggested answer glInvalidateFramebuffer problem 0 votes 1833 views 9 replies Latest 6 days ago by Peter Harris Answer this
Answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 2247 views 1 replies Latest 12 days ago by Peter Harris Answer this
Answered Mali-400 MP2 glReadPixels alternatives 0 votes 2302 views 1 replies Latest 12 days ago by Peter Harris Answer this
Answered GLSL Compute Shader: ERROR: xxx: S0001: Function call discards 'readonly' access qualifier. Latest 4 days ago by Andrey Geets 2 replies 724 views
Not answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Started 4 days ago by Hxxfff 0 replies 600 views
Suggested answer Mali driver crashes Latest 6 days ago by shiva_k 2 replies 951 views
Suggested answer glInvalidateFramebuffer problem Latest 6 days ago by Peter Harris 9 replies 1833 views
Answered Problem getting DMABUF EGL image to work as a texture Latest 12 days ago by Peter Harris 1 replies 2247 views
Answered Mali-400 MP2 glReadPixels alternatives Latest 12 days ago by Peter Harris 1 replies 2302 views