A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Arm Mali multimedia IP offers high performing, energy efficient media processing across a number of mobile, automotive, embedded and consumer devices. These include high efficiency to visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs (DTV) and wearables.

The Arm Mali multimedia IP includes Mali graphics processors and Mali camera image signal processors.


Mali GPUs

The Arm Mali family of graphics processing units (GPUs). Covering a range of devices from ultra low power to high performance.

Mali Camera (ISP)

The Arm Mali Camera family of image signal processors (ISP) that deliver the highest image quality for automotive and embedded applications.


Arm Mali Developer Resources

Mali Performance Counters

Guides that explain the performance counters found in the Arm Streamline tool's profiling templates for Mali GPUs.

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Graphics and Gaming Tools

Tools that help you get the best out of your game or application. Including the Arm Mobile Studio, ASTC Encoder, and other graphics related tools. 

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Graphics Development

Arm's collection of resources to help you work with Mali GPUs. Including developer guides, API guides and game engine specific guides when working with Mali GPUs.

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Community Forums

Answered Forum FAQs
  • ARM Community
0 votes 6003 views 0 replies Started 3 months ago by Annie Cracknell: Back on the 8th! :) Answer this
Answered Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything?
  • Mali-T720
  • OpenGL ES 3.1
0 votes 539 views 8 replies Latest 3 days ago by Tom Tsagk Answer this
Answered Streamline framerate count 0 votes 170 views 1 replies Latest 3 days ago by Roberto Lopez Mendez Answer this
Answered Graphics Analyzer wrong overdraw? 0 votes 702 views 5 replies Latest 5 days ago by dddt Answer this
Suggested answer Couldn't launch Arm MS Graphics Analyzer 2020.3
  • Mali Graphics Debugger
0 votes 180 views 3 replies Latest 5 days ago by Peter Harris Answer this
Answered What is the reason for the increase in GPU overhead caused by the Mask object?
  • arm streamline
  • Streamline Performance Analyzer
  • Mali GPUs
0 votes 263 views 1 replies Latest 5 days ago by Shawn Chang Answer this
Answered Forum FAQs Started 3 months ago by Annie Cracknell: Back on the 8th! :) 0 replies 6003 views
Answered Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything? Latest 3 days ago by Tom Tsagk 8 replies 539 views
Answered Streamline framerate count Latest 3 days ago by Roberto Lopez Mendez 1 replies 170 views
Answered Graphics Analyzer wrong overdraw? Latest 5 days ago by dddt 5 replies 702 views
Suggested answer Couldn't launch Arm MS Graphics Analyzer 2020.3 Latest 5 days ago by Peter Harris 3 replies 180 views
Answered What is the reason for the increase in GPU overhead caused by the Mask object? Latest 5 days ago by Shawn Chang 1 replies 263 views