A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Arm Mali multimedia IP offers high performing, energy efficient media processing across a number of mobile, automotive, embedded and consumer devices. These include high efficiency to visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs (DTV) and wearables.

The Arm Mali multimedia IP includes Mali graphics processors and Mali camera image signal processors.


Mali GPUs

The Arm Mali family of graphics processing units (GPUs). Covering a range of devices from ultra low power to high performance.

Mali Camera (ISP)

The Arm Mali Camera family of image signal processors (ISP) that deliver the highest image quality for automotive and embedded applications.


Arm Mali Developer Resources

Mali Performance Counters

Guides that explain the performance counters found in the Arm Streamline tool's profiling templates for Mali GPUs.

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Graphics and Gaming Tools

Tools that help you get the best out of your game or application. Including the Arm Mobile Studio, ASTC Encoder, and other graphics related tools. 

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Graphics Development

Arm's collection of resources to help you work with Mali GPUs. Including developer guides, API guides and game engine specific guides when working with Mali GPUs.

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Community Forums

Answered Forum FAQs
  • ARM Community
0 votes 10431 views 0 replies Started 10 months ago by Annie Answer this
Answered Encoding FP16/FP32 textures with astcenc 0 votes 1982 views 3 replies Latest 2 days ago by Oleksandr Popov Answer this
Not answered qdownloader
  • Video Processor
0 votes 197 views 0 replies Started 4 days ago by KrystalRobinson Answer this
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course
  • Mali OpenGL ES SDK for Android
  • Graphics and Gaming
  • OpenGL ES 2.0
0 votes 4289 views 5 replies Latest 9 days ago by MarkJA Answer this
Answered Does index-driven vertex shading in Bifrost architecture do position related calculation more than once
  • Architecture
  • Bifrost
  • Graphics and Gaming
0 votes 1792 views 2 replies Latest 10 days ago by CloudBunny Answer this
Answered want to now more detail about GPU register number 0 votes 2677 views 5 replies Latest 11 days ago by CloudBunny Answer this
Answered Forum FAQs Started 10 months ago by Annie 0 replies 10431 views
Answered Encoding FP16/FP32 textures with astcenc Latest 2 days ago by Oleksandr Popov 3 replies 1982 views
Not answered qdownloader Started 4 days ago by KrystalRobinson 0 replies 197 views
Suggested answer SimpleTriangle Application From Graphics And Mobile Gaming Course Latest 9 days ago by MarkJA 5 replies 4289 views
Answered Does index-driven vertex shading in Bifrost architecture do position related calculation more than once Latest 10 days ago by CloudBunny 2 replies 1792 views
Answered want to now more detail about GPU register number Latest 11 days ago by CloudBunny 5 replies 2677 views