A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Arm Mali multimedia IP offers high performing, energy efficient media processing across a number of mobile, automotive, embedded and consumer devices. These include high efficiency to visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs (DTV) and wearables.

The Arm Mali multimedia IP includes Mali graphics processors and Mali camera image signal processors.


Mali GPUs

The Arm Mali family of graphics processing units (GPUs). Covering a range of devices from ultra low power to high performance.

Mali Camera (ISP)

The Arm Mali Camera family of image signal processors (ISP) that deliver the highest image quality for automotive and embedded applications.


Arm Mali Developer Resources

Mali Performance Counters

Guides that explain the performance counters found in the Arm Streamline tool's profiling templates for Mali GPUs.

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Graphics and Gaming Tools

Tools that help you get the best out of your game or application. Including the Arm Mobile Studio, ASTC Encoder, and other graphics related tools. 

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Graphics Development

Arm's collection of resources to help you work with Mali GPUs. Including developer guides, API guides and game engine specific guides when working with Mali GPUs.

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Community blog posts

Community Forums

Answered Porting a mali_egl_image* Utgard application to Midgard 1 votes 2988 views 10 replies Latest yesterday by Chris S Answer this
Suggested answer Texture instruction count limitation on Mali T-XXXX GPUs?
  • Mali GPU (Midgard Architecture)
0 votes 3126 views 3 replies Latest 3 days ago by Peter Harris Answer this
Answered MALI G76 MC4 Vulkan driver bug
  • Mali Kernel Device Drivers for GPU
  • vulkan
  • Mali-G76
3 votes 1795 views 5 replies Latest 7 days ago by Ben Clark Answer this
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds
  • vulkan
  • arm streamline
  • Streamline Performance Analyzer
0 votes 2185 views 9 replies Latest 10 days ago by Rohan Ganapathy Answer this
Answered Lightweight interceptor overhead when capturing with Streamline
  • arm streamline
  • Arm Mobile Studio
0 votes 1402 views 1 replies Latest 10 days ago by Peter Harris Answer this
Answered Mali offline compiler - L/S cycles meaning
  • Mali Offline Compiler
0 votes 2427 views 4 replies Latest 21 days ago by JPJ Answer this
Answered Porting a mali_egl_image* Utgard application to Midgard Latest yesterday by Chris S 10 replies 2988 views
Suggested answer Texture instruction count limitation on Mali T-XXXX GPUs? Latest 3 days ago by Peter Harris 3 replies 3126 views
Answered MALI G76 MC4 Vulkan driver bug Latest 7 days ago by Ben Clark 5 replies 1795 views
Answered FPS and few other capture data are not showing up on streamline for Vulkan builds Latest 10 days ago by Rohan Ganapathy 9 replies 2185 views
Answered Lightweight interceptor overhead when capturing with Streamline Latest 10 days ago by Peter Harris 1 replies 1402 views
Answered Mali offline compiler - L/S cycles meaning Latest 21 days ago by JPJ 4 replies 2427 views