A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Arm Mali multimedia IP offers high performing, energy efficient media processing across a number of mobile, automotive, embedded and consumer devices. These include high efficiency to visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs (DTV) and wearables.

The Arm Mali multimedia IP includes Mali graphics processors and Mali camera image signal processors.


Mali GPUs

The Arm Mali family of graphics processing units (GPUs). Covering a range of devices from ultra low power to high performance.

Mali Camera (ISP)

The Arm Mali Camera family of image signal processors (ISP) that deliver the highest image quality for automotive and embedded applications.


Arm Mali Developer Resources

Mali Performance Counters

Guides that explain the performance counters found in the Arm Streamline tool's profiling templates for Mali GPUs.

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Graphics and Gaming Tools

Tools that help you get the best out of your game or application. Including the Arm Mobile Studio, ASTC Encoder, and other graphics related tools. 

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Graphics Development

Arm's collection of resources to help you work with Mali GPUs. Including developer guides, API guides and game engine specific guides when working with Mali GPUs.

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Community Forums

Suggested answer YUV -> RGB based on extension: GL_EXT_YUV_target 0 votes 315 views 2 replies Latest 2 days ago by GuDuJian Answer this
Answered Mali T720 VRAM increase when render with high FPS 1 votes 618 views 3 replies Latest 3 days ago by Android Jeff Answer this
Answered GPU's cycles in Streamline
  • Mali GPU (Bifrost Architecture)
  • Streamline Performance Analyzer
0 votes 616 views 5 replies Latest 4 days ago by JPJ Answer this
Answered How to calculate memory band width ? 0 votes 502 views 2 replies Latest 5 days ago by huanshen Answer this
Answered Frame rate in Streamline
  • Streamline Performance Analyzer
0 votes 1323 views 1 replies Latest 10 days ago by Peter Harris Answer this
Answered mali_offline_compiler question 0 votes 2312 views 6 replies Latest 10 days ago by huanshen Answer this
Suggested answer YUV -> RGB based on extension: GL_EXT_YUV_target Latest 2 days ago by GuDuJian 2 replies 315 views
Answered Mali T720 VRAM increase when render with high FPS Latest 3 days ago by Android Jeff 3 replies 618 views
Answered GPU's cycles in Streamline Latest 4 days ago by JPJ 5 replies 616 views
Answered How to calculate memory band width ? Latest 5 days ago by huanshen 2 replies 502 views
Answered Frame rate in Streamline Latest 10 days ago by Peter Harris 1 replies 1323 views
Answered mali_offline_compiler question Latest 10 days ago by huanshen 6 replies 2312 views