A phone, a tablet, game console etc.

Graphics and Multimedia Processors

Arm Mali multimedia IP offers high performing, energy efficient media processing across a number of mobile, automotive, embedded and consumer devices. These include high efficiency to visually stunning high-performance smartphones, Android™ OS-based tablets, SmartTVs (DTV) and wearables.

The Arm Mali multimedia IP includes Mali graphics processors and Mali camera image signal processors.


Mali GPUs

The Arm Mali family of graphics processing units (GPUs). Covering a range of devices from ultra low power to high performance.

Mali Camera (ISP)

The Arm Mali Camera family of image signal processors (ISP) that deliver the highest image quality for automotive and embedded applications.


Arm Mali Developer Resources

Mali Performance Counters

Guides that explain the performance counters found in the Arm Streamline tool's profiling templates for Mali GPUs.

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Graphics and Gaming Tools

Tools that help you get the best out of your game or application. Including the Arm Mobile Studio, ASTC Encoder, and other graphics related tools. 

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Graphics Development

Arm's collection of resources to help you work with Mali GPUs. Including developer guides, API guides and game engine specific guides when working with Mali GPUs.

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Community blog posts

Community Forums

Answered Texture filter settings for specific draw call in Graphics Analyzer
  • Mali Graphics Debugger
  • Arm Mobile Studio
0 votes 130 views 3 replies Latest 23 hours ago by Peter Harris Answer this
Suggested answer Application using Mali_OpenGL_ES_Emulator-v3 crashes on close 0 votes 1189 views 4 replies Latest yesterday by Peter Harris Answer this
Answered Hypothetical driver stall in upscale pass
  • Mali-G72
0 votes 906 views 4 replies Latest 2 days ago by JPJ Answer this
Suggested answer On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? 0 votes 285 views 2 replies Latest 2 days ago by xwentian Answer this
Answered Can I write to a SSBO from a fragment shader? 0 votes 1709 views 2 replies Latest 8 days ago by Ben Clark Answer this
Answered Mali T400 rendering speed limit with Wayland 0 votes 23621 views 13 replies Latest 13 days ago by p00chie Answer this
Answered Texture filter settings for specific draw call in Graphics Analyzer Latest 23 hours ago by Peter Harris 3 replies 130 views
Suggested answer Application using Mali_OpenGL_ES_Emulator-v3 crashes on close Latest yesterday by Peter Harris 4 replies 1189 views
Answered Hypothetical driver stall in upscale pass Latest 2 days ago by JPJ 4 replies 906 views
Suggested answer On Mali-G76, it will take 2 cycles for 2-D bi-linear filtering per 4 sample quad. Does it mean that read_imagef() and write_imagef() have the same cycles in doing 2-D bi-linear filtering? Latest 2 days ago by xwentian 2 replies 285 views
Answered Can I write to a SSBO from a fragment shader? Latest 8 days ago by Ben Clark 2 replies 1709 views
Answered Mali T400 rendering speed limit with Wayland Latest 13 days ago by p00chie 13 replies 23621 views