Assertive Display 3

About Assertive Display 3

Arm Assertive Display IP is the market-leading outdoor viewability solution. Powered by an innovative local tone-mapping engine, it continuously adapts each individual pixel to compensate for sub-optimal conditions, such as limitations of the display, ambient light conditions and reduced backlight. Additionally offering advanced power-saving features, it maintains a high-quality viewing experience, whether indoors or outside in bright sunshine.


Specification

  • 10-bit RGB data input and output

  • Supports high resolutions (e.g. 8K)

  • Hardware support for multi-pixel pipelines (left-right split-screen and odd-even neighbors)

  • A mali gpu chip.
  • Mali Graphics Processing Units

    Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in virtual reality.
  • Mali Display Processors

    The Mali display IP offers an extensive range of functionality, including composition, rotation and scaling, within a small die area.

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Assertive Display 3 into their design. 

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Community Blogs

Community Forums

Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
  • Mali GPU (Bifrost Architecture)
  • OpenGL ES
0 votes 66 views 0 replies Started yesterday by jinuk Answer this
Answered GA Device Manager issue
  • mobile
0 votes 71 views 1 replies Latest 2 days ago by Ghufran Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 462 views 1 replies Latest 4 days ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 547 views 10 replies Latest 7 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 585 views 7 replies Latest 9 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 85 views 0 replies Started 11 days ago by hcpizzi Answer this
Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started yesterday by jinuk 0 replies 66 views
Answered GA Device Manager issue Latest 2 days ago by Ghufran 1 replies 71 views
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 4 days ago by Gian Marco Iodice 1 replies 462 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 7 days ago by Hongkun Wang 10 replies 547 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 9 days ago by Peter Harris 7 replies 585 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 11 days ago by hcpizzi 0 replies 85 views