Assertive Display 5

About Assertive Display 5

Arm Assertive Display IP is the market-leading outdoor viewability solution. Powered by an innovative local tone-mapping engine, it continuously adapts each individual pixel to compensate for sub-optimal conditions, such as limitations of the display, ambient light conditions and reduced backlight. Additionally offering advanced power-saving features, it maintains a high-quality viewing experience, whether indoors or outside in bright sunshine.

Assertive Display 5, the fifth generation of this display subsystem management IP, provides a complete set of High-dynamic-range (HDR) management features for display pipelines, achieving a life-like, HDR experience, even on Standard-dynamic-range (SDR) displays. 


Key features

  • HDR management: mapping the dynamic range of the content to the display using high precision iridix8-HDR® local tone-mapping engine

  • Gamut management: mapping content to the display using a compact 3D lookup table (3D LUT) (soft clipping to preserve textures)

  • Ambient light adaptivity and advanced power-saving features for both HDR and SDR flows

  • HDR10, PQ and HLG support

Key benefits

  • Achieves a superlative viewing experience under any viewing and displaying conditions

  • Preserves color and contrast while maintaining the visibility of the content

  • Picture-in-Picture and mixed-content (HDR and SDR) support via region-of-interest

  • Color-enhancer block offers programmable color profiles to achieve more vivid and natural color, using a silicon-efficient 3D LUT

Do you want more information about Assertive Display 5?

Applications

Mobile

HDR

Small area

Specification

  • 12-bit RGB data input and output

  • HDR and SDR input and output supported

  • Any gamut and color space supported at the input and output (e.g. Rec.2020, P3, Rec.709, etc.)

  • Supports high resolutions (e.g. 8K)

  • Hardware support for multi-pixel pipelines (left-right split-screen and odd-even neighbors)

  • A mali gpu chip.
  • Mali Graphics Processing Units

    Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in virtual reality.
  • Mali Display Processors

    The Mali display IP offers an extensive range of functionality, including composition, rotation and scaling, within a small die area.

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Assertive Display 5 into their design. 

Arm training courses Open a support case

Community Blogs

Community Forums

Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)
  • Mali GPU (Bifrost Architecture)
  • OpenGL ES
0 votes 65 views 0 replies Started yesterday by jinuk Answer this
Answered GA Device Manager issue
  • mobile
0 votes 71 views 1 replies Latest 2 days ago by Ghufran Answer this
Answered Load an image in QVGA format into a ARM Compute Library ICTensor.
  • Arm Compute Library (ACL)
0 votes 462 views 1 replies Latest 4 days ago by Gian Marco Iodice Answer this
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values
  • Graphics Application
  • Mali Vulkan SDK
  • vulkan sdk
0 votes 547 views 10 replies Latest 7 days ago by Hongkun Wang Answer this
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30
  • Mali Vulkan SDK
0 votes 583 views 7 replies Latest 9 days ago by Peter Harris Answer this
Not answered Problem getting DMABUF EGL image to work as a texture
  • OpenGL ES
  • texture
  • gpu
  • Mali-400
  • Linux
0 votes 85 views 0 replies Started 11 days ago by hcpizzi Answer this
Not answered Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started yesterday by jinuk 0 replies 65 views
Answered GA Device Manager issue Latest 2 days ago by Ghufran 1 replies 71 views
Answered Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 4 days ago by Gian Marco Iodice 1 replies 462 views
Suggested answer Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 7 days ago by Hongkun Wang 10 replies 547 views
Answered Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 9 days ago by Peter Harris 7 replies 583 views
Not answered Problem getting DMABUF EGL image to work as a texture Started 11 days ago by hcpizzi 0 replies 85 views