About Assertive Display 5

Arm Assertive Display IP is the market-leading outdoor viewability solution. Powered by an innovative local tone-mapping engine, it continuously adapts each individual pixel to compensate for sub-optimal conditions, such as limitations of the display, ambient light conditions and reduced backlight. Additionally offering advanced power-saving features, it maintains a high-quality viewing experience, whether indoors or outside in bright sunshine.

Assertive Display 5, the fifth generation of this display subsystem management IP, provides a complete set of High-dynamic-range (HDR) management features for display pipelines, achieving a life-like, HDR experience, even on Standard-dynamic-range (SDR) displays. 


Key features

  • HDR management: mapping the dynamic range of the content to the display using high precision iridix8-HDR® local tone-mapping engine

  • Gamut management: mapping content to the display using a compact 3D lookup table (3D LUT) (soft clipping to preserve textures)

  • Ambient light adaptivity and advanced power-saving features for both HDR and SDR flows

  • HDR10, PQ and HLG support

Key benefits

  • Achieves a superlative viewing experience under any viewing and displaying conditions

  • Preserves color and contrast while maintaining the visibility of the content

  • Picture-in-Picture and mixed-content (HDR and SDR) support via region-of-interest

  • Color-enhancer block offers programmable color profiles to achieve more vivid and natural color, using a silicon-efficient 3D LUT

Do you want more information about Assertive Display 5?

Applications

Mobile

HDR

Small area

Specification

  • 12-bit RGB data input and output

  • HDR and SDR input and output supported

  • Any gamut and color space supported at the input and output (e.g. Rec.2020, P3, Rec.709, etc.)

  • Supports high resolutions (e.g. 8K)

  • Hardware support for multi-pixel pipelines (left-right split-screen and odd-even neighbors)

  • A mali gpu chip.
  • Mali Graphics Processing Units

    Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in virtual reality.
  • Mali Display Processors

    The Mali display IP offers an extensive range of functionality, including composition, rotation and scaling, within a small die area.

    Learn more

Get Support

Arm Support

Arm training courses and on-site system-design advisory services enable licensees to efficiently integrate the Assertive Display 5 into their design. 

Arm training courses Open a support case

Community Forums

Answered Why does the CPU perform better than the GPU when blending small areas? 0 votes 1637 views 1 replies Latest 10 days ago by Peter Harris Answer this
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)
  • Mali OpenGL ES SDK for Android
  • Android Gralloc
  • rendering
0 votes 3544 views 2 replies Latest 22 days ago by crescent72 Answer this
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.
  • Midgard
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 4990 views 7 replies Latest 23 days ago by Kévin Petit Answer this
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs.
  • High Performance Computing (HPC)
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 6198 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels
  • OpenCL
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
  • Linux OpenCL
0 votes 9080 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Map/Unmap operations with Zero copy buffer.
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
0 votes 6280 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Why does the CPU perform better than the GPU when blending small areas? Latest 10 days ago by Peter Harris 1 replies 1637 views
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) Latest 22 days ago by crescent72 2 replies 3544 views
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest 23 days ago by Kévin Petit 7 replies 4990 views
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs. Latest 25 days ago by Kévin Petit 1 replies 6198 views
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels Latest 25 days ago by Kévin Petit 1 replies 9080 views
Answered Map/Unmap operations with Zero copy buffer. Latest 25 days ago by Kévin Petit 1 replies 6280 views

Assertive Display 5