Arm Mali Camera Image Signal Processors (ISPs) deliver the highest image quality for embedded, automotive, and industrial vision applications.
Mali-C32 and Mali-C52 are designed for a wide variety of applications, such as security and smart cameras. They process each pixel in real time and deliver industry-leading High Dynamic Range images and great low-light performance.
Mali-C71AE is designed for the emerging smart automotive and industrial markets, capturing twice the dynamic range of a standard single exposure sensor, and sometimes even outperforming the human eye. Mali-C71AE supports the requirements of SIL 2, SIL 3 and ASIL B functional safety for various applications, from all-round vehicle awareness, mirror replacement, and night-vision improvement, through to industrial mobile robotics.
The Arm Mali-C71AE ISP delivers key visual information for the smart automotive and industrial markets, creating clear and convenient viewing.
Arm Mali-C52 delivers unparalleled image quality that is available in two configurations – it can be optimized for image quality or optimized for area.
Arm Mali-C32 delivers outstanding image quality and state-of-the-art image signal processing in real-time. This ISP is optimized for area.
The Arm Mali Cameras have been specifically designed for the automotive and embedded market segments:
Security and internet protocol (IP) cameras
Drones and personal robots
Get support with Arm Training courses and design reviews. You can also open a support case or manage existing cases.
|Answered||Forum FAQs||0 votes||5924 views||0 replies||Started 2 months ago by Annie Cracknell||Answer this|
|Answered||Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything?||0 votes||492 views||8 replies||Latest 7 hours ago by Tom Tsagk||Answer this|
|Answered||Streamline framerate count||0 votes||147 views||1 replies||Latest 13 hours ago by Roberto Lopez Mendez||Answer this|
|Answered||Graphics Analyzer wrong overdraw?||0 votes||684 views||5 replies||Latest 2 days ago by dddt||Answer this|
|Suggested answer||Couldn't launch Arm MS Graphics Analyzer 2020.3||0 votes||166 views||3 replies||Latest 2 days ago by Peter Harris||Answer this|
|Answered||What is the reason for the increase in GPU overhead caused by the Mask object？||0 votes||250 views||1 replies||Latest 2 days ago by Shawn Chang||Answer this|
|Answered||Forum FAQs Started 2 months ago by Annie Cracknell||0 replies 5924 views|
|Answered||Mali-T720 - Why doe referencing a uniform variable, cause the vertex shader to not draw anything? Latest 7 hours ago by Tom Tsagk||8 replies 492 views|
|Answered||Streamline framerate count Latest 13 hours ago by Roberto Lopez Mendez||1 replies 147 views|
|Answered||Graphics Analyzer wrong overdraw? Latest 2 days ago by dddt||5 replies 684 views|
|Suggested answer||Couldn't launch Arm MS Graphics Analyzer 2020.3 Latest 2 days ago by Peter Harris||3 replies 166 views|
|Answered||What is the reason for the increase in GPU overhead caused by the Mask object？ Latest 2 days ago by Shawn Chang||1 replies 250 views|