Mali Display Processors (DPU) are a family of products optimized to process tasks offloaded from the GPU, and with support for Arm Frame Buffer Compression (AFBC) they are able to considerably lower system-wide power consumption. The Komeda architecture brings significant improvements to both mainstream and premium devices. Mali-D77 is the premium level display IP which solves complex scenes and drives displays for resolutions up to 4K at 120FPS.
With compatibility for Arm TrustZone technology, Mali display technologies secure the display path for use cases such as mobile payment and video playback. Crucially, when a Mali display processor is implemented in a complete Arm-based SoC, the Android driver for each processor will, by design, work together extremely efficiently; this highly optimized multimedia software significantly reduces implementation effort while at the same time delivering best in class performance and maximized power efficiency.
As resolutions and display quality increase, display processing becomes even more important in a media system. Having a dedicated display processor that not only controls output to the screen but also enables the GPU to offload basic tasks such as multi-layer composition or image post-processing to a dedicated processor improves visual quality and reduces overall SoC power consumption. Arm Mali Display Processors are designed with three key benefits in mind: lowering system bandwidth, simplifying software integration and offering a secure display path.
Mali Video Processors
The first video IP solution to offer multi-standard codec, including HEVC, for both encode and decode on a single core.Learn more
Graphics Processing from Arm
Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.Learn more
|Answered||Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8)||0 votes||314 views||2 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||Render bug on Mali-T760||0 votes||922 views||3 replies||Latest 4 days ago by Peter Harris||Answer this|
|Answered||Can a Mali-G71 use a SSBO in a vertex shader ?||0 votes||502 views||4 replies||Latest 6 days ago by mbrebion||Answer this|
|Answered||Arm Mobile Studio GA tool cann't capture||0 votes||204 views||2 replies||Latest 6 days ago by Peter Harris||Answer this|
|Suggested answer||RGB888 format not working in eglCreateImageKHR||0 votes||216 views||1 replies||Latest 7 days ago by Peter Harris||Answer this|
|Answered||ipc.h library for arm-non-eabi tool chain||0 votes||641 views||3 replies||Latest 10 days ago by jenewari||Answer this|
|Answered||Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) Latest 4 days ago by Peter Harris||2 replies 314 views|
|Answered||Render bug on Mali-T760 Latest 4 days ago by Peter Harris||3 replies 922 views|
|Answered||Can a Mali-G71 use a SSBO in a vertex shader ? Latest 6 days ago by mbrebion||4 replies 502 views|
|Answered||Arm Mobile Studio GA tool cann't capture Latest 6 days ago by Peter Harris||2 replies 204 views|
|Suggested answer||RGB888 format not working in eglCreateImageKHR Latest 7 days ago by Peter Harris||1 replies 216 views|
|Answered||ipc.h library for arm-non-eabi tool chain Latest 10 days ago by jenewari||3 replies 641 views|