Mali Display Processors (DPU) are a family of products optimized to process tasks offloaded from the GPU, and with support for Arm Frame Buffer Compression (AFBC) they are able to considerably lower system-wide power consumption. The Komeda architecture brings significant improvements to both mainstream and premium devices. Mali-D77 is the premium level display IP which solves complex scenes and drives displays for resolutions up to 4K at 120FPS.
With compatibility for Arm TrustZone technology, Mali display technologies secure the display path for use cases such as mobile payment and video playback. Crucially, when a Mali display processor is implemented in a complete Arm-based SoC, the Android driver for each processor will, by design, work together extremely efficiently; this highly optimized multimedia software significantly reduces implementation effort while at the same time delivering best in class performance and maximized power efficiency.
As resolutions and display quality increase, display processing becomes even more important in a media system. Having a dedicated display processor that not only controls output to the screen but also enables the GPU to offload basic tasks such as multi-layer composition or image post-processing to a dedicated processor improves visual quality and reduces overall SoC power consumption. Arm Mali Display Processors are designed with three key benefits in mind: lowering system bandwidth, simplifying software integration and offering a secure display path.
Mali Video Processors
The first video IP solution to offer multi-standard codec, including HEVC, for both encode and decode on a single core.Learn more
Graphics Processing from Arm
Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.Learn more
|Not answered||Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71)||0 votes||76 views||0 replies||Started yesterday by jinuk||Answer this|
|Answered||GA Device Manager issue||0 votes||83 views||1 replies||Latest 3 days ago by Ghufran||Answer this|
|Answered||Load an image in QVGA format into a ARM Compute Library ICTensor.||0 votes||471 views||1 replies||Latest 5 days ago by Gian Marco Iodice||Answer this|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values||0 votes||560 views||10 replies||Latest 8 days ago by Hongkun Wang||Answer this|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30||0 votes||596 views||7 replies||Latest 10 days ago by Peter Harris||Answer this|
|Not answered||Problem getting DMABUF EGL image to work as a texture||0 votes||88 views||0 replies||Started 12 days ago by hcpizzi||Answer this|
|Not answered||Texture mixing using GLSL makes strange result in Galaxy-S8(Mali G71) Started yesterday by jinuk||0 replies 76 views|
|Answered||GA Device Manager issue Latest 3 days ago by Ghufran||1 replies 83 views|
|Answered||Load an image in QVGA format into a ARM Compute Library ICTensor. Latest 5 days ago by Gian Marco Iodice||1 replies 471 views|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 8 days ago by Hongkun Wang||10 replies 560 views|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 10 days ago by Peter Harris||7 replies 596 views|
|Not answered||Problem getting DMABUF EGL image to work as a texture Started 12 days ago by hcpizzi||0 replies 88 views|