Mali-D37 Display Processor

Arm Mali-D37 display processor block diagram

About Mali-D37

Mali-D37 is the first entry-level/mainstream DPU based on the Komeda architecture. It is the lowest area DPU with a rich feature set and high performance for entry-level and mainstream devices. Mali-D37 targets the devices where area matters most and is optimised for 1080p (full HD) to 2K resolution single displays. Mali-D37 is configurable to an area of less than 1mm2 on 16nm technology (for comparison, this is approximately 40 percent the size of the premium Mali-D71 DPU). This is achieved through the single display pipeline of Mali-D37. When combined with Assertive Display and MMU-600, the small DPU can provide the end user with exceptional visuals all while reducing memory latency and bandwidth.

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Specifications

Features Description
Implementation Single display output, compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R. Versatility to drive either VR Head-mounted displays or premium large or small screen displays.
Compatibility Display solution with Assertive Display 5 and MMU-600.
Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC 1.2 support enables system-wide bandwidth reduction of up to 50%.
Security Content is hardware protected right to the glass. The Arm Mali-D37 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition 4 layers alpha-blended composition.
Simultaneous layer and pixel alpha blending enables window animations. Performs format conversions, composition and alpha-blending of mixed HDR and SDR layers simultaneously.
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D37 DPU performs high quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio.
Resolution Configurations for 1080p and 2K resolutions.
Rotation 90°, 180° and 270° rotation are supported along with highly configurable cropping options.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and horizontal and vertical edge sharpening.
Input/Output Wide range of input and output formats supported.

  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

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  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

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Community Forums

Answered Why does the CPU perform better than the GPU when blending small areas? 0 votes 1824 views 1 replies Latest 11 days ago by Peter Harris Answer this
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)
  • Mali OpenGL ES SDK for Android
  • Android Gralloc
  • rendering
0 votes 3722 views 2 replies Latest 23 days ago by crescent72 Answer this
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.
  • Midgard
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 5181 views 7 replies Latest 24 days ago by Kévin Petit Answer this
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs.
  • High Performance Computing (HPC)
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 6377 views 1 replies Latest 26 days ago by Kévin Petit Answer this
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels
  • OpenCL
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
  • Linux OpenCL
0 votes 9247 views 1 replies Latest 26 days ago by Kévin Petit Answer this
Answered Map/Unmap operations with Zero copy buffer.
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
0 votes 6452 views 1 replies Latest 26 days ago by Kévin Petit Answer this
Answered Why does the CPU perform better than the GPU when blending small areas? Latest 11 days ago by Peter Harris 1 replies 1824 views
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) Latest 23 days ago by crescent72 2 replies 3722 views
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest 24 days ago by Kévin Petit 7 replies 5181 views
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs. Latest 26 days ago by Kévin Petit 1 replies 6377 views
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels Latest 26 days ago by Kévin Petit 1 replies 9247 views
Answered Map/Unmap operations with Zero copy buffer. Latest 26 days ago by Kévin Petit 1 replies 6452 views