Mali-D51 Display Processor

Arm-MALI-D51 Block Diagram.

About Mali-D51

Arm Mali-D51 is one of the first Display Processors to bring the benefits of the innovative Komeda display architecture to mainstream devices. Mali-D51 offloads the GPU by performing composition, in-line rotation, high quality scaling gamma/de-gamma and other imaging processing before sending the final image to the screen.

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Specification

Features Description 
Implementation Dual Display output. Compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R .
Compatibility Display solution with Assertive Display 5 and MMU-600. Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
 Bus Interface   AMBA 4 AXI
Security Content is hardware protected right to the glass. The Arm Mali-D51 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition Max of eight alpha-blended layers (2 can be video layers). Mixed HDR/SDR composition .
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D51 DPU can scale up to two layers in parallel. High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio .
Resolution Up to 2048 pixels wide with native 10-bit display output support.
Rotation 90°, 180° and 270° rotation is supported along with highly configurable cropping options. In-line rotation of up to 8x AFBC layers.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and edge sharpening .
Input/Output Wide range of input and output formats supported.


  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

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  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

    Learn more

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Community Forums

Answered Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) 0 votes 319 views 2 replies Latest 4 days ago by Peter Harris Answer this
Answered Render bug on Mali-T760
  • Android OpenGL ES
  • Mali GPU (Midgard Architecture)
  • rendering
0 votes 924 views 3 replies Latest 4 days ago by Peter Harris Answer this
Answered Can a Mali-G71 use a SSBO in a vertex shader ? 0 votes 505 views 4 replies Latest 6 days ago by mbrebion Answer this
Answered Arm Mobile Studio GA tool cann't capture 0 votes 208 views 2 replies Latest 6 days ago by Peter Harris Answer this
Suggested answer RGB888 format not working in eglCreateImageKHR 0 votes 218 views 1 replies Latest 7 days ago by Peter Harris Answer this
Answered ipc.h library for arm-non-eabi tool chain
  • Toolchain
0 votes 643 views 3 replies Latest 10 days ago by jenewari Answer this
Answered Uniform blocks can't be read on Galaxy S6(Mali-T760 MP8) Latest 4 days ago by Peter Harris 2 replies 319 views
Answered Render bug on Mali-T760 Latest 4 days ago by Peter Harris 3 replies 924 views
Answered Can a Mali-G71 use a SSBO in a vertex shader ? Latest 6 days ago by mbrebion 4 replies 505 views
Answered Arm Mobile Studio GA tool cann't capture Latest 6 days ago by Peter Harris 2 replies 208 views
Suggested answer RGB888 format not working in eglCreateImageKHR Latest 7 days ago by Peter Harris 1 replies 218 views
Answered ipc.h library for arm-non-eabi tool chain Latest 10 days ago by jenewari 3 replies 643 views