Mali-D51 Display Processor

Arm-MALI-D51 Block Diagram.

About Mali-D51

Arm Mali-D51 is one of the first Display Processors to bring the benefits of the innovative Komeda display architecture to mainstream devices. Mali-D51 offloads the GPU by performing composition, in-line rotation, high quality scaling gamma/de-gamma and other imaging processing before sending the final image to the screen.

Contact Us

Specification

Features Description 
Implementation Dual Display output. Compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R .
Compatibility Display solution with Assertive Display 5 and MMU-600. Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
 Bus Interface   AMBA 4 AXI
Security Content is hardware protected right to the glass. The Arm Mali-D51 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition Max of eight alpha-blended layers (2 can be video layers). Mixed HDR/SDR composition .
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D51 DPU can scale up to two layers in parallel. High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio .
Resolution Up to 2048 pixels wide with native 10-bit display output support.
Rotation 90°, 180° and 270° rotation is supported along with highly configurable cropping options. In-line rotation of up to 8x AFBC layers.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and edge sharpening .
Input/Output Wide range of input and output formats supported.


  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

    Learn more

Get Support

Community Forums

Answered Why does the CPU perform better than the GPU when blending small areas? 0 votes 1637 views 1 replies Latest 10 days ago by Peter Harris Answer this
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)
  • Mali OpenGL ES SDK for Android
  • Android Gralloc
  • rendering
0 votes 3544 views 2 replies Latest 22 days ago by crescent72 Answer this
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.
  • Midgard
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 4990 views 7 replies Latest 23 days ago by Kévin Petit Answer this
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs.
  • High Performance Computing (HPC)
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 6198 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels
  • OpenCL
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
  • Linux OpenCL
0 votes 9080 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Map/Unmap operations with Zero copy buffer.
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
0 votes 6280 views 1 replies Latest 25 days ago by Kévin Petit Answer this
Answered Why does the CPU perform better than the GPU when blending small areas? Latest 10 days ago by Peter Harris 1 replies 1637 views
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) Latest 22 days ago by crescent72 2 replies 3544 views
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest 23 days ago by Kévin Petit 7 replies 4990 views
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs. Latest 25 days ago by Kévin Petit 1 replies 6198 views
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels Latest 25 days ago by Kévin Petit 1 replies 9080 views
Answered Map/Unmap operations with Zero copy buffer. Latest 25 days ago by Kévin Petit 1 replies 6280 views