Mali-D71 Display Processor

About Mali-D71

The Arm Mali-D71 display processor is one of the first generation Arm Mali display processor to be built on the innovative Komeda architecture. This processor is designed to address the bandwidth, throughput and latency challenges of next generation display trends such as Virtual Reality and HDR. It solves complex scenes and drives displays for resolutions up to 4K at 120FPS with a single pass through memory. Mali-D71 is an important companion to the Mali-GPU in the modern Multimedia suite because it limits the GPU workload to offer system power savings of more than 30% compared to existing 4K solutions.

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Specification

Features Description 
Implementation Dual Display output, 4K or 2K configuration, Compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R.
Compatibility Display solution with Assertive Display 5 and MMU-600. Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
Security Content is hardware protected right to the glass. The Arm Mali-D71 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition Max of eight alpha-blended layers (4 can be video layers). Mixed HDR/SDR composition.
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D71 DPU can scale up to four layers in parallel, or split the layer across multiple engines to save power. High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio.
Resolution Up to 4K with high color depth. 10-bit display output is supported.
Rotation 90°, 180° and 270° rotation is supported along with highly configurable cropping options.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and horizontal and vertical edge sharpening.
Input/Output Wide range of input and output formats supported.


  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

    Learn more

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Community Forums

Not answered Capture Screen by mouse selection
  • graphics
0 votes 15 views 0 replies Started 18 hours ago by namo77 Answer this
Answered can MALI-T720 GPU use ACL to run CNN ? or other way to use it ? or why it does not ? 0 votes 71 views 5 replies Latest 20 hours ago by lyz-eleven Answer this
Answered Optimised GPU convolution for low memory integrated devices -such as arm processors /GPUs?
  • Mali GPU (Midgard Architecture)
  • Machine Learning (ML)
  • Mali OpenCL SDK
0 votes 471 views 1 replies Latest yesterday by Kévin Petit Answer this
Answered how to control GPU frequency with OPENCL. 0 votes 434 views 1 replies Latest yesterday by Kévin Petit Answer this
Answered Early stencil on Mali-400?
  • GPU Architecture
  • Mali-400
0 votes 319 views 1 replies Latest yesterday by Peter Harris Answer this
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 2306 views 7 replies Latest 2 days ago by Kévin Petit Answer this
Not answered Capture Screen by mouse selection Started 18 hours ago by namo77 0 replies 15 views
Answered can MALI-T720 GPU use ACL to run CNN ? or other way to use it ? or why it does not ? Latest 20 hours ago by lyz-eleven 5 replies 71 views
Answered Optimised GPU convolution for low memory integrated devices -such as arm processors /GPUs? Latest yesterday by Kévin Petit 1 replies 471 views
Answered how to control GPU frequency with OPENCL. Latest yesterday by Kévin Petit 1 replies 434 views
Answered Early stencil on Mali-400? Latest yesterday by Peter Harris 1 replies 319 views
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Latest 2 days ago by Kévin Petit 7 replies 2306 views