The Arm Mali-D71 display processor is one of the first generation Arm Mali display processor to be built on the innovative Komeda architecture. This processor is designed to address the bandwidth, throughput and latency challenges of next generation display trends such as Virtual Reality and HDR. It solves complex scenes and drives displays for resolutions up to 4K at 120FPS with a single pass through memory. Mali-D71 is an important companion to the Mali-GPU in the modern Multimedia suite because it limits the GPU workload to offer system power savings of more than 30% compared to existing 4K solutions.Contact Us
|Implementation||Dual Display output, 4K or 2K configuration, Compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R.|
|Compatibility||Display solution with Assertive Display 5 and MMU-600. Optimized to work with Arm Mali GPUs and Video Processors.|
|Bandwidth Reduction||AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
|Security||Content is hardware protected right to the glass. The Arm Mali-D71 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.|
|Composition||Max of eight alpha-blended layers (4 can be video layers). Mixed HDR/SDR composition.
|Scaling||Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D71 DPU can scale up to four layers in parallel, or split the layer across multiple engines to save power. High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio.|
|Resolution||Up to 4K with high color depth. 10-bit display output is supported.
|Rotation||90°, 180° and 270° rotation is supported along with highly configurable cropping options.|
|Picture Quality||With color enhancements, single pixel accuracy for smooth window transitions and horizontal and vertical edge sharpening.
|Input/Output||Wide range of input and output formats supported.|
Arm Mali GPUs
Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.Learn more
Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device.Learn more
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values||0 votes||466 views||10 replies||Latest 3 days ago by Hongkun Wang||Answer this|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30||0 votes||486 views||7 replies||Latest 5 days ago by Peter Harris||Answer this|
|Not answered||Problem getting DMABUF EGL image to work as a texture||0 votes||69 views||0 replies||Started 6 days ago by hcpizzi||Answer this|
|Answered||Will Mali support physical virtual gpu||0 votes||209 views||2 replies||Latest 10 days ago by Peter Harris||Answer this|
|Suggested answer||SSBO Mali GPU - Opengl ES||0 votes||222 views||1 replies||Latest 11 days ago by Wasim Abbas||Answer this|
|Not answered||migration open gl es 2 in android 7||0 votes||79 views||0 replies||Started 11 days ago by boenryc||Answer this|
|Suggested answer||Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values Latest 3 days ago by Hongkun Wang||10 replies 466 views|
|Answered||Vulkan function vkCreateDevice() returns error VK_ERROR_FEATURE_NOT_PRESENT (VkResult:-8) on HUAWEI P30 Latest 5 days ago by Peter Harris||7 replies 486 views|
|Not answered||Problem getting DMABUF EGL image to work as a texture Started 6 days ago by hcpizzi||0 replies 69 views|
|Answered||Will Mali support physical virtual gpu Latest 10 days ago by Peter Harris||2 replies 209 views|
|Suggested answer||SSBO Mali GPU - Opengl ES Latest 11 days ago by Wasim Abbas||1 replies 222 views|
|Not answered||migration open gl es 2 in android 7 Started 11 days ago by boenryc||0 replies 79 views|