Mali-D71 Display Processor

About Mali-D71

The Arm Mali-D71 display processor is one of the first generation Arm Mali display processor to be built on the innovative Komeda architecture. This processor is designed to address the bandwidth, throughput and latency challenges of next generation display trends such as Virtual Reality and HDR. It solves complex scenes and drives displays for resolutions up to 4K at 120FPS with a single pass through memory. Mali-D71 is an important companion to the Mali-GPU in the modern Multimedia suite because it limits the GPU workload to offer system power savings of more than 30% compared to existing 4K solutions.

Contact Us

Specification

Features Description 
Implementation Dual Display output, 4K or 2K configuration, Compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R.
Compatibility Display solution with Assertive Display 5 and MMU-600. Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
Security Content is hardware protected right to the glass. The Arm Mali-D71 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition Max of eight alpha-blended layers (4 can be video layers). Mixed HDR/SDR composition.
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D71 DPU can scale up to four layers in parallel, or split the layer across multiple engines to save power. High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio.
Resolution Up to 4K with high color depth. 10-bit display output is supported.
Rotation 90°, 180° and 270° rotation is supported along with highly configurable cropping options.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and horizontal and vertical edge sharpening.
Input/Output Wide range of input and output formats supported.


  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

    Learn more
  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

    Learn more

Get Support

Community Forums

Answered Why does the CPU perform better than the GPU when blending small areas? 0 votes 1988 views 1 replies Latest 13 days ago by Peter Harris Answer this
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory)
  • Mali OpenGL ES SDK for Android
  • Android Gralloc
  • rendering
0 votes 3880 views 2 replies Latest 24 days ago by crescent72 Answer this
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs.
  • Midgard
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 5355 views 7 replies Latest 26 days ago by Kévin Petit Answer this
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs.
  • High Performance Computing (HPC)
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
0 votes 6534 views 1 replies Latest 28 days ago by Kévin Petit Answer this
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels
  • OpenCL
  • Mali GPU (Midgard Architecture)
  • Mali OpenCL SDK
  • Linux OpenCL
0 votes 9407 views 1 replies Latest 28 days ago by Kévin Petit Answer this
Answered Map/Unmap operations with Zero copy buffer.
  • OpenCL
  • High-Performance Computing (HPC)
  • Mali GPU (Midgard Architecture)
0 votes 6545 views 1 replies Latest 28 days ago by Kévin Petit Answer this
Answered Why does the CPU perform better than the GPU when blending small areas? Latest 13 days ago by Peter Harris 1 replies 1988 views
Suggested answer E/MaliEGL: FindAppHintInFile open fail errno=0x2 (No such file or directory) Latest 24 days ago by crescent72 2 replies 3880 views
Answered Zero Copy Buffers using cl_arm_import_memory extension in OpenCL 1.2 - arm mali midgard GPUs. Latest 26 days ago by Kévin Petit 7 replies 5355 views
Suggested answer Optimised OpenCL SGEMM implementation for ARM Mali Midgard GPUs. Latest 28 days ago by Kévin Petit 1 replies 6534 views
Answered Irregular behaviour of vectors in OpenCL(1.2) kernels Latest 28 days ago by Kévin Petit 1 replies 9407 views
Answered Map/Unmap operations with Zero copy buffer. Latest 28 days ago by Kévin Petit 1 replies 6545 views