Mali-D77 Display Processor

Arm Mali-D77 Block Diagram Image

About Mali-D77

The Arm Mali-D77 DPU is the second-generation premium Mali display processor to be built on the innovative Komeda architecture. Mali-D77 adds Virtual Reality (VR) processing functions on top of Mali-D71. It has the versatility to drive either VR head-mounted displays (HMDs) or standard large and small screen premium displays. The display processor is designed to improve the overall user experience for VR head-mounted displays by eliminating motion sickness and image artefacts, such as motion blur and screen door effect. This is made possible by enabling higher display resolutions and frames rates (up to 4K90), lowering the motion-to-photon latency and improving the image quality.

Mali-D77 is an important companion to Mali GPUs, as it limits the GPU workload through offering considerable system power savings to existing 4K solutions. Enabling powerful untethered VR devices that have better performance for a longer duration of time.

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Specifications

Features Description
Implementation Dual or single Display output, compatible with all major display standards, including HDMI, MIPI, VESA, CEA-861, ITU-R.
Versatility to drive either VR Head-Mounted Displays or premium large or small screen displays.
Compatibility Display solution with Assertive Display 5 and MMU-600.
Optimized to work with Arm Mali GPUs and Video Processors. 
Bandwidth Reduction AFBC1.2 support enables system-wide bandwidth reduction of up to 50%.
Security Content is hardware protected right to the glass. The Arm Mali-D77 comes with a TrustZone secure layer for secure payment and is compatible with Arm GlobalPlatform™ Trusted User Interface and TrustZone Media Protection.
Composition Composition of up to 4 VR layers Composition of up to 8 non-VR layers (4 can be video layers).
Mixed HDR/SDR composition.
Scaling Scaling on the display processor reduces CPU/GPU power consumption. The Mali-D77 DPU can scale up to four layers in parallel, or split the layer across multiple engines to save power.
High quality up-scaling (up to 64x) and down-scaling (up to 6x) in any ratio.
VR Processing Functions Lens Distortion Correction (LDC)
Chromatic Aberration Correction (CAC)
Asynchronous TimeWarp (ATW)
Vignette
Clamp-to-edge
Resolution Optimized for 3Kp120 (4Kp90 capable) for VR Head-Mounted displays. Up to 4K @ 120 fps for standard displays. Wide colour gamut and High Dynamic Range supported.
Rotation 90°, 180° and 270° rotation is supported along with highly configurable cropping options.
Picture Quality With color enhancements, single pixel accuracy for smooth window transitions and horizontal and vertical edge sharpening.
Input/Output Wide range of input and output formats supported.

  • A mali gpu chip.
  • Arm Mali GPUs

    Including both graphics and GPU Compute technology, Mali GPUs offer a diverse selection of scalable solutions for low power to high performance smartphones, tablets and DTVs.

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  • A chip used in augmented reality.
  • AFBC

    Arm Frame Buffer Compression. AFBC protocol addresses the difficulty of creating increasingly complex designs within the thermal limit of a mobile device. 

    Learn more

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Community Forums

Suggested answer Optimised GPU convolution for low memory integrated devices -such as arm processors /GPUs?
  • Mali GPU (Midgard Architecture)
  • Machine Learning (ML)
  • Mali OpenCL SDK
0 votes 423 views 1 replies Latest 9 hours ago by Kévin Petit Answer this
Suggested answer how to control GPU frequency with OPENCL. 0 votes 390 views 1 replies Latest 10 hours ago by Kévin Petit Answer this
Answered Early stencil on Mali-400?
  • GPU Architecture
  • Mali-400
0 votes 250 views 1 replies Latest 13 hours ago by Peter Harris Answer this
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? 0 votes 2257 views 7 replies Latest yesterday by Kévin Petit Answer this
Answered cl_khr_subgroups questions
  • Mali GPU (Valhall Architecture)
  • OpenCL
  • Mali GPU (Bifrost Architecture)
  • Bifrost
1 votes 880 views 2 replies Latest 5 days ago by Yury Answer this
Answered Zero Copy Buffer Allocation on Arm Mali MidGard GPUs Opencl1.2
  • Midgard
  • OpenCL
  • C++
  • Mali OpenCL SDK
  • gpu
0 votes 549 views 3 replies Latest 5 days ago by Kévin Petit Answer this
Suggested answer Optimised GPU convolution for low memory integrated devices -such as arm processors /GPUs? Latest 9 hours ago by Kévin Petit 1 replies 423 views
Suggested answer how to control GPU frequency with OPENCL. Latest 10 hours ago by Kévin Petit 1 replies 390 views
Answered Early stencil on Mali-400? Latest 13 hours ago by Peter Harris 1 replies 250 views
Answered How to access(zero copy) AHardWareBuffer and ANativeWindow_Buffer, with Mali OpenCL? Latest yesterday by Kévin Petit 7 replies 2257 views
Answered cl_khr_subgroups questions Latest 5 days ago by Yury 2 replies 880 views
Answered Zero Copy Buffer Allocation on Arm Mali MidGard GPUs Opencl1.2 Latest 5 days ago by Kévin Petit 3 replies 549 views